|
|
|
|
|
November 18th, 2003, 12:05 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
How to kick A$$ in Warp point combat.
So you got a key warp point you want to go through? But you know it is heavily defended on the other side. What to do? Wouldn't it be nice if you could go through and shoot first? Well that's what I just managed to do. For details on how to do this send one dollar to....
|
November 18th, 2003, 01:16 AM
|
|
Major
|
|
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to kick A$$ in Warp point combat.
Sssssshhh.
Don't spill it
__________________
Never trust a cop with rubber gloves.
|
November 18th, 2003, 01:19 AM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: How to kick A$$ in Warp point combat.
I'd like to know how you can do it consistantly.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
November 18th, 2003, 01:20 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: How to kick A$$ in Warp point combat.
Get there before the enemy. Or just benefit from random flukes of SE4 that put ships separated sometimes (especially with multiple empires instead of just 2 in the combat).
Even better is to close that WP down and create a new one to bypass those defenses.
|
November 18th, 2003, 02:15 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to kick A$$ in Warp point combat.
Damn. now this would be a lot more impressive if I could recreate it in a test.
I thought the trick was to give my fleet 'attack' orders instead of 'warp' orders to get to the other side. Since I had a scout on the other side of the warp I did this and my ships attacked first. They enemy fleet was just sitting there so it's not like they moved into the warp point after I did.
Edit. And we did start right next each other.
[ November 18, 2003, 00:15: Message edited by: DavidG ]
|
November 18th, 2003, 07:33 AM
|
|
Second Lieutenant
|
|
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to kick A$$ in Warp point combat.
Just one more of these randomly striking battle-deciding bugs, I guess. Like strategies that keep being ignored sometimes. A pity that SEIV is not being patched any more, but I do hope for SEV and a better basic design, without dropping a lot of good features, i.e. a better upgrade than from SEIII to SEIV.
|
November 18th, 2003, 07:36 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: How to kick A$$ in Warp point combat.
Quote:
Originally posted by Roanon:
Just one more of these randomly striking battle-deciding bugs, I guess. Like strategies that keep being ignored sometimes. A pity that SEIV is not being patched any more, but I do hope for SEV and a better basic design, without dropping a lot of good features, i.e. a better upgrade than from SEIII to SEIV.
|
You are mistaken, there is a final patch for SE4 underway.
|
November 18th, 2003, 07:49 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: How to kick A$$ in Warp point combat.
Quote:
Originally posted by Roanon:
Just one more of these randomly striking battle-deciding bugs, I guess. Like strategies that keep being ignored sometimes. A pity that SEIV is not being patched any more, but I do hope for SEV and a better basic design, without dropping a lot of good features, i.e. a better upgrade than from SEIII to SEIV.
|
SEIV had radical changes from SEIII, actually. It drove half of the die-hard SEIII fans away (at least, half of the vocal ones in the Online community).
[ November 18, 2003, 05:49: Message edited by: Imperator Fyron ]
|
November 18th, 2003, 11:15 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to kick A$$ in Warp point combat.
its all a very complicated model of morale effects and the chaos of battle. sometimes those guys warping through will catch the defender off guard. sometimes crews will fail to perfectly execute their orders, and will not follow the correct strategies. why do you insist that its a bug, when its actually one of the most realistic models of space combat available?
okay, your right. its a bug. but if they SPUN it differently in the manual and press material, it would be a FEATURE.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
November 18th, 2003, 12:31 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to kick A$$ in Warp point combat.
Quote:
Originally posted by Puke:
its all a very complicated model of morale effects and the chaos of battle. sometimes those guys warping through will catch the defender off guard. sometimes crews will fail to perfectly execute their orders, and will not follow the correct strategies. why do you insist that its a bug, when its actually one of the most realistic models of space combat available?
|
Yea I like this explaination. I mean when I did it it just made sense. I could see the ships on the other side of the warp. He cold not see me comming. He'd been sitting there for 4 months. My ships all had 'attack' orders. Of course they should shoot first.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|