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  #1  
Old December 10th, 2003, 10:10 PM
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Default World map fixed

A neighbour has been added and another has been removed.

The world.zip is corrected, but there is also the fixed .map files for you who don't like to download 31 megs again.

http://www.illwinter.com/dom2/maps.html
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  #2  
Old December 11th, 2003, 09:01 AM
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Default Re: World map fixed

I think I'll wait until 2.05 is out to download it, but I look forward to a massive multiplayer game on Earth.

...of course... the water nations may have an advantage on an 85% water map...
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Old December 11th, 2003, 03:03 PM
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Default Re: World map fixed

Quote:
Originally posted by Saber Cherry:

...of course... the water nations may have an advantage on an 85% water map...
Pros and Cons. Looks like they handled it by making the water provinces really huge. So the water nations didnt get more provinces, maybe even less. They can come out in alot of places, but can also be attacked from alot. At least thats how it looks. I havent taken a water nation yet so I can actually see (and shift-N doesnt seem to work)
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Old December 11th, 2003, 04:15 PM
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Default Re: World map fixed

It's not Shift-N anymore. It's now one of the map filters, which are controlled through the numbers. I think neighbours was 7, but I'm not entirely sure.
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Old December 11th, 2003, 04:28 PM
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Default Re: World map fixed

Quote:
Originally posted by Endoperez:
It's not Shift-N anymore. It's now one of the map filters, which are controlled through the numbers. I think neighbours was 7, but I'm not entirely sure.
Heehee. Thanks. One of these days I might stop thinking in Dom1 mode.
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Old December 11th, 2003, 05:42 PM
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Default Re: World map fixed

Quote:
Originally posted by Endoperez:
It's not Shift-N anymore. It's now one of the map filters, which are controlled through the numbers. I think neighbours was 7, but I'm not entirely sure.
It's 8.
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