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July 31st, 2007, 10:45 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Question about independent castles.
In one of my games, I am besieging an independent castle. It's a fortified city.
I assume that once I breach the walls, I will face defenders. I fully intend
to waste one turn sending a commander to probe their strength, but I would still
like to hear what I am likely to find. Random independents? A preset army,
probably made out of elite forces? Nothing whatsoever?
This castle is not one left by a defeated player, I am sure of it. I am reasonably
sure it was there before anyone took the province and searched it, although I admit
that I did not see the province when it was independent - another player was
besieging the castle before I came.
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No good deed goes unpunished...
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July 31st, 2007, 11:36 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
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Re: Question about independent castles.
Normally independent castles are due to magic sites of the non-magic variety. Inside you usually find whatever independent units that the province can make, there's usually nothing special in there.
Although, in one of my games recently I attacked a province with 60ish Lion Tribe guys and when the turn came back Bogus and his merry band of heroes was there defending it. So you never really know, right?
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August 1st, 2007, 11:02 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Question about independent castles.
First send in something cheap, like a scout. You can even position him way at the back of the formation, and have him set to do an immeadiate retreat. It will usually give you back that unit, and a peek at what is waiting for you inside.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 1st, 2007, 04:16 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Re: Question about independent castles.
This is very good advice, but as I mentioned, this castle is actually near the
front lines. In order to begin the siege, I had to chase a player away, and I
would like to put my besiegers back into the war as soon as possible. I am
weighting the risks associated with launching a blind assault.
What weapons do independent castle defenders use from the walls and towers?
Crossbows? Short bows? Slings?
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No good deed goes unpunished...
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August 1st, 2007, 04:29 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Question about independent castles.
Scry the fort to see what's inside (Astral Window).
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August 1st, 2007, 05:31 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Question about independent castles.
Quote:
Gandalf Parker said:
First send in something cheap, like a scout. You can even position him way at the back of the formation, and have him set to do an immeadiate retreat. It will usually give you back that unit, and a peek at what is waiting for you inside.
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Gandalf and I still hunger for the #patrol command, so one group can guard the outside and another guard the inside. We could then make more interesting maps.
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August 1st, 2007, 09:35 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
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Re: Question about independent castles.
Endoperez already found a great workaround.
Code:
| OUTSIDE THE CASTLE |
----------------------------------
#owner 23 -- after this, units are owned by special monsters
----------------------------------
| INSIDE THE CASTLE |
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