|
|
|
|
|
March 6th, 2007, 10:55 AM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
.map and Map editor discrepancy
When I open the Cradle map in the map editor, there are provinces with nostart checked, but there is no #nostart list in the .map file when I open it in Word. There are also neighbor relationships in the map that are not listed in the .map file.
Does anyone know what the deal is with this?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|
March 6th, 2007, 11:32 AM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: .map and Map editor discrepancy
i believe this sis because there is the #nostart command and a seperate nostart terrain type that, that goes in wih things like forest, waste and farm.
|
March 6th, 2007, 11:53 AM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: .map and Map editor discrepancy
Quote:
paradoxharbinger said:
i believe this sis because there is the #nostart command and a seperate nostart terrain type that, that goes in wih things like forest, waste and farm.
|
Thanks, that is very helpful!
I hope someone will chime in on the neighbours issue, too...
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|
March 6th, 2007, 12:03 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: .map and Map editor discrepancy
I confirm : the official map editor only deal with the nostart terrain type, and ignore the #nostart map command, wich has probably been added later by the dev to make map modding easier.
|
March 6th, 2007, 12:53 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: .map and Map editor discrepancy
Actually the #nostart was in first.
I think its probably a good thing to bring up to Johan that the editor should recognize both.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
March 6th, 2007, 01:02 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: .map and Map editor discrepancy
Quote:
Gandalf Parker said:
Actually the #nostart was in first.
I think its probably a good thing to bring up to Johan that the editor should recognize both.
|
Any thoughts on the neighbors issue?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|
March 6th, 2007, 01:27 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: .map and Map editor discrepancy
Did you check both province number starts in the map file? If you have, say, provinces 92 and 141 adjacent, the neighborhood command is going to be either
#neighbor 92 141
or
#neighbor 141 92
It's one or the other, not both. How the game decides neighbors is unknown to me. Could be dependent on which province you first linked to the other.
Edi
|
March 6th, 2007, 01:52 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: .map and Map editor discrepancy
Quote:
Edi said:
Did you check both province number starts in the map file? If you have, say, provinces 92 and 141 adjacent, the neighborhood command is going to be either
#neighbor 92 141
or
#neighbor 141 92
It's one or the other, not both. How the game decides neighbors is unknown to me. Could be dependent on which province you first linked to the other.
Edi
|
Indeed, I checked both spots, and this is the Cradle map that shipped with the game, not one I created. I believe the province is 99 (or perhaps another--over on the east side of the map, at any rate), which has more neighbors when you examine it in the map editor than are listed in the .map file.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|
March 6th, 2007, 02:22 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: .map and Map editor discrepancy
Thanks for the heads-up. I'll check it. There's a smiley icon made specifically for that obsolete cradle version:
|
March 6th, 2007, 04:00 PM
|
|
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: .map and Map editor discrepancy
Just checked province 99, and 4 neighbors are listed, and 4 show up in the map editor.
86, 89, 97 & 107
Are you seeing something different?
It does look like 109 & 99 should be neighbors however.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|