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  #1  
Old March 6th, 2007, 10:55 AM
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Default .map and Map editor discrepancy

When I open the Cradle map in the map editor, there are provinces with nostart checked, but there is no #nostart list in the .map file when I open it in Word. There are also neighbor relationships in the map that are not listed in the .map file.

Does anyone know what the deal is with this?
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Old March 6th, 2007, 11:32 AM
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Default Re: .map and Map editor discrepancy

i believe this sis because there is the #nostart command and a seperate nostart terrain type that, that goes in wih things like forest, waste and farm.
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  #3  
Old March 6th, 2007, 11:53 AM
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Default Re: .map and Map editor discrepancy

Quote:
paradoxharbinger said:
i believe this sis because there is the #nostart command and a seperate nostart terrain type that, that goes in wih things like forest, waste and farm.
Thanks, that is very helpful!

I hope someone will chime in on the neighbours issue, too...
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Old March 6th, 2007, 12:03 PM
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Default Re: .map and Map editor discrepancy

I confirm : the official map editor only deal with the nostart terrain type, and ignore the #nostart map command, wich has probably been added later by the dev to make map modding easier.
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Old March 6th, 2007, 12:53 PM
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Default Re: .map and Map editor discrepancy

Actually the #nostart was in first.
I think its probably a good thing to bring up to Johan that the editor should recognize both.
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  #6  
Old March 6th, 2007, 01:02 PM
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Default Re: .map and Map editor discrepancy

Quote:
Gandalf Parker said:
Actually the #nostart was in first.
I think its probably a good thing to bring up to Johan that the editor should recognize both.
Any thoughts on the neighbors issue?
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Old March 6th, 2007, 01:27 PM
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Default Re: .map and Map editor discrepancy

Did you check both province number starts in the map file? If you have, say, provinces 92 and 141 adjacent, the neighborhood command is going to be either
#neighbor 92 141
or
#neighbor 141 92

It's one or the other, not both. How the game decides neighbors is unknown to me. Could be dependent on which province you first linked to the other.

Edi
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Old March 6th, 2007, 01:52 PM
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Default Re: .map and Map editor discrepancy

Quote:
Edi said:
Did you check both province number starts in the map file? If you have, say, provinces 92 and 141 adjacent, the neighborhood command is going to be either
#neighbor 92 141
or
#neighbor 141 92

It's one or the other, not both. How the game decides neighbors is unknown to me. Could be dependent on which province you first linked to the other.

Edi
Indeed, I checked both spots, and this is the Cradle map that shipped with the game, not one I created. I believe the province is 99 (or perhaps another--over on the east side of the map, at any rate), which has more neighbors when you examine it in the map editor than are listed in the .map file.
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  #9  
Old March 6th, 2007, 02:22 PM
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Default Re: .map and Map editor discrepancy

Thanks for the heads-up. I'll check it. There's a smiley icon made specifically for that obsolete cradle version:
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Old March 6th, 2007, 04:00 PM
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Default Re: .map and Map editor discrepancy

Just checked province 99, and 4 neighbors are listed, and 4 show up in the map editor.

86, 89, 97 & 107

Are you seeing something different?

It does look like 109 & 99 should be neighbors however.
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