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  #1  
Old August 6th, 2001, 02:25 AM
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Lord Kodos Lord Kodos is offline
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Default ship seperation

I HAVE AN IDEA FOR SHIP SEPERATION like in star trek! ok first make a fighter so big it wont fit in a normal cargo container then build two of them.then create a cargo ho9lder big enough for two of them with a launch fighter ability and a self destruct ablity hence destorying one ship and creating two more hey ifd there was a way to screw around with enemy components we could even make infestation weapons ie they would fire and wembedd a comp like theis in an enemy and destroy ther ship spawning two broodlings(echh starcraft wannabe!)

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Old August 6th, 2001, 02:50 AM

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Default Re: ship seperation

Abilities are seperate. It will NOT self-destruct as the fighters are launched.

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  #3  
Old August 6th, 2001, 03:25 AM
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Default Re: ship seperation

well is there any way to make an infestation weapon??
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Old August 6th, 2001, 03:32 AM
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Default Re: ship seperation

if you want to do a scenario like the single-ship andromeda scenario, you could do something like this. you could create a component that acts as a fighterbay for one of these huge fighters, and has a weapon on it. set it to be destroyed after use, and put the same weapon on the fighter so its like a part of the ship launched off. i dont know how you could re-dock it though, and nothing is stopping someone from remote launching the fighter and repairing the ship afterwards.

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Old August 6th, 2001, 04:29 AM

Phoenix-D Phoenix-D is offline
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Default Re: ship seperation

Destroyed on use doesn't work for weapons. Might/might not work for fighterbays. You wouldn't be able to re-dock, you'd have to repair it, generating ANOTHER fighter.

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Old August 6th, 2001, 05:40 AM
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Default Re: ship seperation

Why don't you make a large fighter bay component that can only launch one fighter per combat, and make a large fighter that would act as a piece of the ship breaking off?
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Old August 6th, 2001, 05:57 AM
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Default Re: ship seperation

well then any ideas on infestation it would help my spacemonsters alot i wish there was a way to make a ship fire an embryo that woulld stay in a ship for 2 turns(a chance to remove it)and if not removed BOOM by by ship hello little broodling!!!!!!

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never forget that..
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Old August 6th, 2001, 09:05 AM
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Default Re: ship seperation

quote:
Originally posted by Lord Kodos:
well then any ideas on infestation it would help my spacemonsters alot i wish there was a way to make a ship fire an embryo that woulld stay in a ship for 2 turns(a chance to remove it)and if not removed BOOM by by ship hello little broodling!!!!!!




as far as i know, that cant happen.
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