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March 13th, 2002, 07:43 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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good job, shrapnel !
Do you all notice how many new people are nere in forum once SEIV gold was out ? It means more sales, more customers for Shrapnel. I am really glad that MM and Shrapnel did not deserted SE IV but put a lot of efforts in supporting. Now they reap dividents ! An excelent example to other companies, IMHO.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 13th, 2002, 09:55 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
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Re: good job, shrapnel !
I'm most excited about the new perspectives and ideas all the 'newbies' bring to the board. I'm looking forward to some different and challenging AIs, shipsets and mods down the road (if the Slannesh are any indication).
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March 14th, 2002, 02:17 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Thanked 14 Times in 12 Posts
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Re: good job, shrapnel !
Great work Shrapnel!
As you know, I unfortunately recieved a damaged CD, but with no hesitation, Shrapnel Games offered to send me a new one the next day! Do you think that would have happened at say, Sierra or EA? I think not.
Thanks again!
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March 14th, 2002, 04:29 AM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: good job, shrapnel !
When I purchased Aces of the Pacific the manual was ripped. I contacted Sierra and within 3 business days I had a new manual.
I do not know what they are like now... But i enjoyed the mag they published and they had some great games... And the mods for the aces series was really good for that time period.
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 14th, 2002, 01:16 PM
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Private
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Join Date: Dec 2001
Location: England
Posts: 14
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Re: good job, shrapnel !
I got Gold, I have not been to sleep in 36 hours, luckily, my wife is away for 4 days - unluckily, she has left me a list of chores to do which have now got a hope in hell of getting done
Shrapnel, I love you and want to marry each and every one of you
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There are 2 things you need to know about nippy (1) he is magical and (2) he is a duck
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March 14th, 2002, 03:06 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: good job, shrapnel !
Nippy, you didn't happen to choose that name while still deprived of sleep did you?
Welcome aboard.
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March 14th, 2002, 03:15 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: good job, shrapnel !
Nippy what you do is a turn then go do a chore and repeat until done.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 14th, 2002, 04:30 PM
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Corporal
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Join Date: Jan 2002
Location: Kentucky
Posts: 85
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Re: good job, shrapnel !
Tesco
I see you attended the grayhorse school of chores. :-)
Now that im older, I just say the heck with it, the chores will be there another day. Of course, im single too, so i can get away with it.
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March 14th, 2002, 04:58 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
Posts: 124
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Re: good job, shrapnel !
Do you include personal hygiene and eating in that list of chores?
The Last two mornings I've been up before 5AM and boot up to play yet again....
Since I'm a newbie and just discovering how the game operates, I'll play 20-30 turns to familiarize myself with different aspects of startup... then start again.
A tech tree would be nice so that I could figure out how to get to armor, shields, et. al. Then again, there's the old trial and error method that Darwin seemed to think worked.
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[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.
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March 14th, 2002, 05:21 PM
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Corporal
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Join Date: Mar 2002
Location: Phoenix
Posts: 132
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Re: good job, shrapnel !
I was just going to applaud shrapnel and bump this up one....
but Wr8th, there's a tech tree in the research screen, and an option while starting the game to allow players to see it in its Entirety... If this isnt what you need then I dunno what to say...
And again, congrats to Shrapnel for such a success... I was home two days straight playing that game *LMAO*
"No! Bad Kaiser!...Now go back to work!"
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-the Kaiser
You are now experiencing what we call... a Cylapse.
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