.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 13th, 2003, 10:02 PM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Any good weapon/tech mods?

Any one make any good weapon/tech mods. I've been play testing my updates to the current standard weapons that come with the default install. I made adjustments to missiles, torpedoes, and other weapons. I also modded the ship sizes slightly.

This has made my gaming experience alot more fun. Now I'm looks to add some more weapons. Any ideas? Maybe have more required weapon types to get new tech.
Reply With Quote
  #2  
Old June 13th, 2003, 10:09 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Any good weapon/tech mods?

I've been planning on making one for Adamant Mod, but that hasn't happened yet.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old June 13th, 2003, 10:24 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Any good weapon/tech mods?

P&N does a lot of tweaking to the weapons, amongst other things...

Was there something in particular you had in mind?
Reply With Quote
  #4  
Old June 13th, 2003, 10:41 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Any good weapon/tech mods?

Quote:
Originally posted by Imperator Fyron:
I've been planning on making one for Adamant Mod, but that hasn't happened yet.
When this one, comes out thier won't be a Rival

ps:
I have not forgot about you, Fryon

[ June 13, 2003, 21:45: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #5  
Old June 13th, 2003, 10:46 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Any good weapon/tech mods?

Quote:
Originally posted by JLS:
quote:
Originally posted by Imperator Fyron:
I've been planning on making one for Adamant Mod, but that hasn't happened yet.
When this one, comes out thier won't be a Rival

EVER
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #6  
Old June 13th, 2003, 10:49 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Any good weapon/tech mods?

Quote:
Originally posted by atomannj:
Any one make any good weapon/tech mods. I've been play testing my updates to the current standard weapons that come with the default install. I made adjustments to missiles, torpedoes, and other weapons. I also modded the ship sizes slightly.

This has made my gaming experience alot more fun. Now I'm looks to add some more weapons. Any ideas? Maybe have more required weapon types to get new tech.
Try, Proportions. PvK has a lot of neat stuff that work by the Numbers.

[ June 13, 2003, 21:50: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.