I would like to see a Mod and/or set of rules to balance play in PBW multiplayer games.
One of the PBW games I have been enjoying most has been geoschmo’s Mediocrity.
http://www.shrapnelgames.com/cgi-bin...3;t=008938;p=5
The premise is that that everyone starts neutral: Neutral Culture, No changes to Characteristics, no Advanced Traits/Racial Traits.
One of the ideas for a game that I really like is DavidG’s PBW Multiplayer King of the Hill or 'hate everyone' rules.
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009682
no treaties, no trades or gifts, no ruins, no surrender, no intel
And of course, there have been the ubiquitous “balance” suggestions, usually restricted to actions that will not break the AI – not a consideration in PBW.
So I am compiling a list of ideas:
1. Change settings.txt so that all Characteristics are Min Pct/Max Pct = 100. (Mod)
2. Remove all Cultures except Neutral. (Mod)
3. Remove all Advanced Traits/Racial Traits. (Mod)
4. Change the Racial Traits Tech Areas to Theoretical Sciences at a cost of 100k research points each. (Mod)
5. Allow Gifts/Tributes = False (Setup)
6. Allow Technology Gifts/Tributes = False (Setup)
7. Allow Surrender = False (Setup)
8. No Ruins on Planets = True (Setup)
9. Remove the Applied Intelligence tech tree. (Mod)
10. Can only send a General Message from the Communicate screen. (Rule)
11. Create a pool of reasonably balanced maps. (Mod)
Comments, additions, corrections?
Gecko