Forget Missiles(other than early game)
once we are playing TCPIP..human wise..
i find missles not so hot, other than early game against AI..when you are not fleet building heaviliy, I go for the +1 movement and Temperal knowledge. good med/long range
that burn up shields..and lots of point defense. missile carrying ships no good against them..most wont hit you but your basically a shield buster ship/ with shields and pd..good heavy duty workhorses..
of course..always work to to increase speed to close distance as fast as posible. above +1 you get as race bonus. simple and effective
it will work good against humans who are in love with the organic field..temporal is good anti to those who want to live off the bonus organics give you in early/mid game.
so i been working on strategys against missle lovers. and i found it works well.
with 3 level 5 PD...nothing hardly gets through..(put it on each ship...lots of hits)
not to mention..temporal basic weaopns hits all targets..making each ship useful for planet reduction and those pain in butt satilites.
cruiser getting 2-3 level 5 shield generators, little armour, 3 pd 5th level. and temporal weapons. handy dandy
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Waves his Red flag
Socialist
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Waves his Red flag
Socialist
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