.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 20th, 2004, 05:06 PM

Niltrias Niltrias is offline
Private
 
Join Date: Oct 2003
Location: Japan
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Niltrias is on a distinguished road
Default Strategy Modding

Is it possible to mod strategies? My main point is the "Maximal Weapons Range" strategy. I want my long range ships to fire and then run away until they reload, as opposed to the standard "Fire at maximum range and then charge into death with unloaded weapons" (Maximal weapon range/Point Blank.)

The trouble is that nothing I do OUT of the game seems to change the strategy. I have tried creating a race specific file (e.g. terrain_AI_strategy), modifying the default AI file (in the AI directory) and changing the default strategy file, (in the Data directory) but nothing is working. So....

1) is it possible, and if so, how?

2) What use is the defaultstrategy file in the Data directory?

By the way, if it makes a difference, these changes have been applied to my mod folder, which is a subfolder of my SEIV folder.
__________________
Bwah ha ha!
Reply With Quote
  #2  
Old May 20th, 2004, 06:03 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: Strategy Modding

Have you changed both entries to Max and Max? Instead of Max/PB?

Kana
Reply With Quote
  #3  
Old May 20th, 2004, 06:35 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strategy Modding

You have to modify the strategies in-game if you are loading up an existing game. Only a new game can get your empire to have the changes to strategies made in the data files.

Quote:
2) What use is the defaultstrategy file in the Data directory?
These are the strategies that human empires have when the game is started. This is when you do not select "use minster styles from race".

Check out Ultimate Strategies Mod for lots of custom strategies (as well as formations).

[ May 20, 2004, 17:37: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old May 20th, 2004, 09:23 PM

Niltrias Niltrias is offline
Private
 
Join Date: Oct 2003
Location: Japan
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Niltrias is on a distinguished road
Default Re: Strategy Modding

Hmm. I thought I had tested it with new games, but just to be sure I went back and started a new game just before this reply...I added two empires to a new game, (both cuecappa for no real reason) set one to "using style from race" and left the other on the default. Both empires still had MW/PB as their Maximum Weapon Range strategies, but I have every single data file with strategies that I can find set to MW/DGH. Is it possible that the game is looking at the default SEIV directory instead of my mod's directory?
__________________
Bwah ha ha!
Reply With Quote
  #5  
Old May 20th, 2004, 09:26 PM

Niltrias Niltrias is offline
Private
 
Join Date: Oct 2003
Location: Japan
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Niltrias is on a distinguished road
Default Re: Strategy Modding

oh, and while I'm on the forum, could someone tell me exactly how Structure points/Tonnage Space relate to the chance of a particular component being damaged? I have a vauge idea, but haven't been able to come up with anything specific.

Thanks
__________________
Bwah ha ha!
Reply With Quote
  #6  
Old May 20th, 2004, 10:32 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Strategy Modding

http://imagemodserver.mine.nu/other/MM/SE4/Tools/

Grab the SE4damagesim program.
It'll show you what % of the damage each type of component can be expected to absorb, and what fraction of the time they're hit and stuff.
Reply With Quote
  #7  
Old May 20th, 2004, 10:38 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strategy Modding

Quote:
Originally posted by Niltrias:
oh, and while I'm on the forum, could someone tell me exactly how Structure points/Tonnage Space relate to the chance of a particular component being damaged? I have a vauge idea, but haven't been able to come up with anything specific.

Thanks
Tonnage Space has nothing to do with the chance of a comp being damaged. Structure is everything. Components have a percent chance to be selected to be hit, based on the percent of total tonnage of all comps on the ship which that component owns. For non-armor components, components with more hit points are biased to be picked more often by the algorithms that determine what gets hit. For armor components, those with fewer hit points are biased to be hit more often.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #8  
Old May 21st, 2004, 12:57 AM

Niltrias Niltrias is offline
Private
 
Join Date: Oct 2003
Location: Japan
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Niltrias is on a distinguished road
Default Re: Strategy Modding

Aha!
Thanks for the armor info. That was a lot easier than running simulations in SEIV, then editing the component file, then running more simulations, then...ad nauseum.

I'm still trying to figure out why the strategies won't change, though.
__________________
Bwah ha ha!
Reply With Quote
  #9  
Old May 21st, 2004, 06:39 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strategy Modding

Are you creating new empires, or loading old ones? Strategies are saved in the empire files.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.