Hi there,
to all MODders.
So after trying some of the MOD out there, I definitly like that PROPORTIONS Mod,
but the Problem I have that I also want to play with
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FINITE Resources
COLONIZE only own Environment and breathable.
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So I use that MOD
http://g2.latibulum.com/pvk/proportions/
http://www.dogscoff.co.uk/neoexpansiondownload.htm
http://www.dogscoff.co.uk/files/Prop...alResponse.zip
SO when you play with that game settings, but also without MOD, many of the FACILITIES make no sense.
But in my opinion, the game would be a lot more strategical/tactical when you also have to look at the resources and for what to spend and recycle them. Now it is only, get more income as you have expenses and mining makes few sense.
Special with that MOD I couldn't even produce with all my planets enough ships that the maintance is higher than my income (maybe a lot later in the game)
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The Problem is when you turn on FINITE Resources, that some of the developed FACILITIES couldn't handle that finite resources, as they change always % values.
Like:
Name := Resource Converter I
Description := Massive molecular converter which can transform resources to different types.
Facility Group := Resource Extraction
Facility Family := 30
Roman Numeral := 1
Restrictions := None
Pic Num := 1
Cost Minerals := 6000
Cost Organics := 6000
Cost Radioactives := 6000
Number of Tech Req := 1
Tech Area Req 1 := Resource Manipulation
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Resource ConVersion
Ability 1 Descr := Converts between resource types with a 50% loss of material (only 1 facility per system effective).
Ability 1 Val 1 := 50
Ability 1 Val 2 := 0
This didn't work, how could this changed that it reduces one resource and convert it to another one. SO we would need also all different possibilities ?
OR that one:
Name := Value Improvement Plant I
Description := Massive planet reprocessors which improve the value of a planet.
Facility Group := Planet Modification
Facility Family := 43
Roman Numeral := 1
Restrictions := None
Pic Num := 54
Cost Minerals := 10000
Cost Organics := 10000
Cost Radioactives := 10000
Number of Tech Req := 1
Tech Area Req 1 := Planet Utilization
Tech Level Req 1 := 4
Number of Abilities := 3
Ability 1 Type := Planet - Change Minerals Value
Ability 1 Descr := Improves the mineral value of the planet by 1% each year.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Planet - Change Organics Value
Ability 2 Descr := Improves the organic value of the planet by 1% each year.
Ability 2 Val 1 := 1
Ability 2 Val 2 := 0
Ability 3 Type := Planet - Change Radioactives Value
Ability 3 Descr := Improves the radioactive value of the planet by 1% each year.
Ability 3 Val 1 := 1
Ability 3 Val 2 := 0
It should increase the VALUE and not % as it didn't work, when you use FINITE Resources.
AND THERE ARE A LOT MORE FACILITIES, which someone would need to work properly for FINITE resources, because there it would make sense. NOW THEY WORK FOR INFINITE, but there I don't need them.
SO PLEASE COULD SOMEONE TELL ME HOW TO CHANGE THIS (% to something else) OR IS SOMEONE SO SMART AND ALREADY KNOW HOW TO DO IT ?
Or is there no chance that the game engine could handle this ?
Would be nice for some feedback
Thank you
[ July 14, 2004, 09:35: Message edited by: Zar Alexej III. ]