Re: Short weapons range Strategy?????
I never use it but its use would be if you have a weapon that does more damage at close range and your ships can take the punishment to get close to do that damage. Of course if the enemies ships also do more damage close up the advantage would be negated. I don't think its as popular as the other strategies but it could work in some circumstances. For example if you design ships with a large amount of Organic armor or Crystaline armor with shields. The problem with that is the weapons you get from those traits don't all decrease damage with range so the other part of the equasion is gone.
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