.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old January 14th, 2001, 01:13 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Non A.I. issues for upcoming patch

Here are some non A.I. issues I would like to see addressed in the upcoming patch.

1) Crew Insurrection should be raised to a level 4 program and cost 250,000 pts. Also it should not be effective on ships with master computers and ships with higher experience.

2) An addition for extra large quadrants with 200 systems.

3) % chance of events should be 1%,2%,3% for low,mid,and high respectively. Stars don't blow up that often.

4) Small Troops should be standard to all races. Larger troops and weapons would still have to be researched. How many of us don't use troops because there is always something more important to research? Besides troops are low tech anyways.

5) Damage to kill population should be changed from 10 points to 20 points. This will make wiping out planets take a little longer.

6) Different damage points for different target types. An example would be a beam weapon would do say 50 pts damage to a ship,25 points to a planet,and 10 points to a fighter group.

7) New torpedo and missile weapon systems. These weapons will explode in a middle of a fighter group and send small projectiles in every direction. It would also be effective against planets and only do marginal damage against ships. The torpedo would be direct fire and medium range,the missile would be a longer range seeker and be about as fast as fighters are for the given tech level period.

8) All Anti-matter and Quantum torpedoes need to have a 30 weapon modifier to make it more accurate to make up for it not firing every round and it's size,and not being able to fire on fighters and sats. I exhaustively tested them against other weapon systems to reach the 30 weapon modifier value. There needs to be a small Quantum torpedo in it's tree.

9) Phased Polaron Beams are a little too strong but take longer to research. Lowering the damage they do SLIGHTLY, MAY be warranted. If they are reduced,Anti-matter and Quantum Torpedoes should then get only a 20% weapon modifier.

10) Shard cannons should fire every round.

11) Raising the output levels for Monoliths may be warranted.

12) If an engine can store 500 supplies and be an engine and be only 10 kt large why is a supply storage 20 kt in size? Maybe it should hold 1000 supplies or reduced in size to 10 kt. If you change the size to 10 kt the AI ship designs must be changed to utilize the added space that will be available.

13) Systems name list should have 255 names.

14) More variety of system types. 3-12 planet systems would be good. And for extra large maps,systems with 1-10 planets would be best.

15) Better sound files,especially for point defense cannons.

16) Solar Sails should only be able to be used when a ship runs out of fuel. They should be standard tech for all races at all tech levels. Each one in the tree should be larger in size than the one before.


I sent this list to Aaron,I hope he uses it in the next patch.


[This message has been edited by Emperor Zodd (edited 14 January 2001).]

[This message has been edited by Emperor Zodd (edited 14 January 2001).]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.