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Old November 28th, 2000, 12:08 PM

eagleton eagleton is offline
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Default Upsmarting the AI

I was just thinking about easy ways that don't involve too much coding to upgrade the AI.

Those two I think should be relativily easy to do for Malfador:

1 Securing that every attack ship has ECM AND COMBAT SENSORS. Many AI-dreadnoughts I've encountered suffer from not being able to hit me because they have no combat sensors. The Abbidon only built one type of dreadnought for years that had no combat sensors and they had no chance (a 60% hit modifier is quite a lot)

2 AI attack ships should have a varying number of PDC's, varying on the enemy. One PDC against an enemy with missiles, fighters and lots of satellites is not enough, but still appropriate for one with beam weapons. Maybe the AI could create different types of ships in different regions of space.

I am very happy with the game and think that some changes in the way I suggested could make a big difference in competition.

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