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  #1  
Old April 1st, 2003, 07:48 PM
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David E. Gervais David E. Gervais is offline
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Default New Mod by Necro...

Hi, I'm just reposting this info from the upload forum in case any of you missed it there.

Quote:
Originally posted by Necro:
Here is a new mod I made for Dungeon Odyssey. I was really just experimenting to get a feel for how to mod this game. This mod turnes out to be fun, though it is small. It a open dungeon with a ton of creatures and items. You basically have to just escape this place alive, which sometimes is incredibly tough Check it out. I hope this will inspire more people to put up mods for this fun game.

1048958280.zip
I have played it and so far so good. I'll post more coments when I manage to get through the module.

Cheers!

[ April 01, 2003, 17:49: Message edited by: David E. Gervais ]
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  #2  
Old April 2nd, 2003, 12:57 AM

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Default Re: New Mod by Necro...

It's great to see a mod poke it's way into this forum, I was getting a little doubtful, but maybe this will help to keep this place alive for a good while longer.
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  #3  
Old April 2nd, 2003, 04:41 AM
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Default Re: New Mod by Necro...

what a nice mod ! even if it has a few stuff not well made in the maps it's still very great. in my test mod i can't even make my map working ! i hope you will add stuff to this mod , it has a great starting idea. by the way how much time did you spend on it ?
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  #4  
Old April 3rd, 2003, 09:21 PM
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Default Re: New Mod by Necro...

Quote:
Originally posted by Maxim:
It's great to see a mod poke it's way into this forum, I was getting a little doubtful, but maybe this will help to keep this place alive for a good while longer.
I don't think David will let this place die completely. He has too much fun making random images for the game.
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  #5  
Old April 4th, 2003, 02:18 AM

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Default Re: New Mod by Necro...

Im glad to see people are trying out my mod I didn't spend too much time on it, maybe a few hours. Most of time was spent comparing files to see what I needed to do to make things work(events, quests, how map tiles link n stuff) The manuals really helped, In the modding guide at the bottom there is a decent step by step way to start something.
Im not sure what else to add on this one, I made this just really to get a understanding of many elements in a bigger mod. I was thinking of adding more levels to the dungoen, maybe make it go deeper down with higher level monsters(and items) each time. Any ideas are welcome.
Hope to see some other test mods come up too!
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  #6  
Old April 5th, 2003, 12:55 AM
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Default Re: New Mod by Necro...

I don't think this place will get deserted at all. i still try to post some new thread (without success). currently it is on a low but im sure there will be more people in the upcomming months. the thing that would bring more people would be na upgraded Version of the demo , like this people would think dungeon odyssey is much better and they might feel more like buying it.
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  #7  
Old April 5th, 2003, 07:59 PM
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Default Re: New Mod by Necro...

I had fun running two of my test monkeys (a Ranger and a Mage) through there . For improvements I'd suggest maybe a few more rooms to add variety. Also a unique room with a guy selling ammo would be handy =).

Btw, I am working on a new Version of the Hack and Slash mod...

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  #8  
Old April 17th, 2003, 01:38 AM
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Default Re: New Mod by Necro...

Just want to say that I really enjoy the mod, it's quite different from the MM modules. Imagine my suprise when my first fighter entered the dungeon, and was torn to pieces within a couple of seconds...

For improvements I agree with Rollo, a bit more variety/eyecandy would be nice.

I also encountered a small bug (not fatal, I could continue playing): When starting the module (on expert) the game gave a "toomanymonsterpictureserror" or something like that, it claimed the number of monsterpictures used exceeded the maximum of 200. I could still play, but the fonts in the game were all messed up. other than that I didn't encounter any problems. (didn't complete it yet)

Keep up the good work!

[ April 16, 2003, 12:39: Message edited by: henk brouwer ]
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