.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 7th, 2003, 12:40 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default what about castles

is the combat when a castle is breached pretty like in doms I, that is you see a big gap where the gate was, and you are trying to hold the enemy where the bottleneck is? Perhaps some improvements were made on that?

Also, is the mechanic of castle defence the same, that is each race has a hard coded set of ballistae and archers firing, or is it now dependant of the type of castle, the national theme, etc. ?

Just to get a new discussion rolling on castles, the forum is slowing his pace
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #2  
Old October 7th, 2003, 12:46 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: what about castles

It'd be nice if the defense type was dependent on the actual castle rather than nation. I'd expect a fortress to have better defenses than just a regular castle, no matter whether it's Abysia or Pangaea or whoever holding it.

Edi
Reply With Quote
  #3  
Old October 7th, 2003, 04:46 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: what about castles

The theme alters what archers/support units you get but the fort choice does not. It would certainly make sense for it to do so. Possibly, the bonus for fort defenses are meant to be rolled into their larger Defense stat, but I'd rather see the troops in combat.
Reply With Quote
  #4  
Old October 7th, 2003, 05:35 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: what about castles

This may have already been covered but are castles spreading out alittle? When the stats on castles were changed in Dom 1 the lowest two dropped off of everynes use list. The highest ones also I think.

IMHO Id like to the more variety in the pros and cons of the castles to allow for more variety in tactics. Just a couple examples...

If the mausoleum were 100 and a 2-day build then it would be quite useful strategically to races such as Ulm and Pangaea.

If the high end castles were long-build, high-cost, but had great admin/supply boosts it would be useful to races such as Man
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old October 7th, 2003, 07:50 PM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: what about castles

Quote:
Originally posted by Gandalf Parker:
IMHO Id like to the more variety in the pros and cons of the castles to allow for more variety in tactics. Just a couple examples...

If the mausoleum were 100 and a 2-day build then it would be quite useful strategically to races such as Ulm and Pangaea.

If the high end castles were long-build, high-cost, but had great admin/supply boosts it would be useful to races such as Man
I like the sound of this. right now the advantages of some of the higher end castles don't seem to outweigh the long build time and cost.

I would also like to see some more variety, like an expensive (in gold) castle that takes a while to build, but because of (relatively) low admin% etc. is really cheap from a design point perspective.

I also like the sound of different castles having different kinds of defense, but I think it's unlikely that we'll see that. But for whatever it's worth, it would get my vote.

[ October 07, 2003, 18:51: Message edited by: st.patrik ]
Reply With Quote
  #6  
Old October 8th, 2003, 01:12 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: what about castles

Quote:
Originally posted by Pocus:
is the combat when a castle is breached pretty like in doms I, that is you see a big gap where the gate was, and you are trying to hold the enemy where the bottleneck is? Perhaps some improvements were made on that?

Also, is the mechanic of castle defence the same, that is each race has a hard coded set of ballistae and archers firing, or is it now dependant of the type of castle, the national theme, etc. ?

Just to get a new discussion rolling on castles, the forum is slowing his pace
Judging from screenshots, the gate is, literaly, breached, so it is still a "hole" where gate should be.

At least themes will affect how much/what tower archers you get. I saw mention about Jotunheim themes Utgård and Niefelheim having less tower archers than nor Jotunheim.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #7  
Old October 8th, 2003, 01:56 AM

Mortifer Mortifer is offline
BANNED USER
 
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Mortifer is on a distinguished road
Default Re: what about castles

Quote:
Originally posted by Pocus:

Just to get a new discussion rolling on castles, the forum is slowing his pace
Eheh, this is because the game hasnt been released yet.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.