Static Pretender ideas
I have been playing a Fountain Pretender with Man and it is not as restrictive as I had expected. Sure, the pretender is no use in fighting, but it has kept me more focused on magic than normal. Can anyone add some thoughts to my meger ideas below? Perhaps ideas of good paths to take for a research/item builder or what nations this might suit better?
1. Static gods need to focus on magic research
2. Allows the production of more items than normal, so your commanders tend to be tougher
3. Frees up points for dominion or magic
4. Lack of mobility limits fighting and magic search uses
5. Avoids the risks of a combat god
6. Potential to really sway dominion values, if you do not take any extra paths
I saw there was one other thread on this topic, but people generally talked about it giving up mobility and when the patch was coming. Let us assume that you wanted to try this, what should you aim for?
Cheers!
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