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Old December 22nd, 2003, 04:22 PM
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Default Zap the COMMANDER, stupid!

OK, this has probably been asked a million times before, but I don't see any similar threads on a first glance, so I'll just ask away...

How do you get your commanders to cast spells at enemy commanders? My pretender and other spellcasters are always wasting his time zapping militias and such with Mind Burn and other high-precision spells, while they could be zapping the enemy commanders, trying to rout the entire army - I know that commanders tend to have higher magic resistance, but shouldn't this tactic be available anyway in case you want to take the risk of wasting your spells in order to rout the enemy?
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