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January 30th, 2004, 03:46 PM
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Corporal
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Join Date: Jan 2004
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the (AI) message "Nation X has declared war on your unholy nation"
This message has always intruiged me until now. Sometimes I get this from AIs I havent even scouted yet, and found out later they were so far from me they *couldnt* have scouted at that time (on Aran, they had no flying scouts).
My questions would be:
1. Anyone know what prompts this message and if any/what effects it has?
2. It would be great, especially for SP AI but also I think for MP, if there were an in-game way to send such Messages, such as:
- a message from (me): "(Me) suggests a truce with your nation."
- a message from (me / human player): "(Me) hereby declares war on your nation"
- a message from (me): "(Me) suggests a truce with your nation until (X)" where (X) usually stands for "Nation Y has been eliminated"
whereby such Messages can be interpreted by humans however they wanted to, but would have gameplay effect on AIs (i.e. also be interpreted by AIs: either they could ignore e.g. a truce or become more friendly depending on the programming or become more hostile if you declare war).
What do you think?
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January 30th, 2004, 03:59 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: the (AI) message "Nation X has declared war on your unholy nation"
I think the declarations of war might be based on the scoreboard as much as being close by. I tend to think of it as "you are obviously conquering the world and if I will attack you when I see you". However Im alittle unhappy because even when they do see me it doesnt seem like the message really meant anything at all.
As to Messages to the AIs, I like the idea. Im one of the main people who pushed for allowing the other Messages (send magic items, gems, gold) to the AIs since Dom1 originally only allowed those to go to human players.
I think though that trying to "read" the Messages properly could be a problem so role-playing the message might have to be left out. Hmmm come to think of it, maybe buttons for "send war declaration" and "send peace proposal" etc etc would work then let you type in whatever you want. That way the AI can know what the message is meant to be saying without having to try and "read" it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 30th, 2004, 04:02 PM
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Sergeant
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Re: the (AI) message "Nation X has declared war on your unholy nation"
1. I have a theory that the AI can read the score graph, and will declare war if
a) you are getting too far ahead in gold income/province and
b) your army looks weak
regardless of whether the AI knows you or not. I have often noticed that when my army looks weak (i.e., I'm playing Ulm and I have a small number of top quality troops), and I'm getting ahead in provinces/income, everyone seems to declare war... whereas I get far less war declarations when I am fielding a huge army of worthless units, and don't shoot ahead in the other graphs...
2. I too, would like more diplomacy option. Can anyone tell whether the AI really takes notice of gifts you might send, and becomes less likely to declare war ? The only thing I know is that it never offers me any...
And if the AI does care, could we get some way of knowing how likely an AI is to declare war, so we can try and change its mind ? And some way to make a truce would also be interesting...
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January 30th, 2004, 05:02 PM
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Sergeant
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Join Date: Jan 2004
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Re: the (AI) message "Nation X has declared war on your unholy nation"
Umm...you are rival Gods trying to take over a planet, where does diplomacy fit into that theme? As a matter of RP, the rival pretenders are all going to hate each other and want nothing more than to see the others permanently eradicated, so I fail to see where this fits in (except in MP games where you want to gang up on someone).
On the topic of declaring war, I have had war declarations on the same turn as an enemy cast "seeking arrow" or some other distance attack spell, which makes sense. But the declarations that seem to come out of nowhere, for no apparent reason, I have yet to figure out. As Gandalf stated, I've had them declare war on me, don't even bump into his provinces until way later in the game, and even then the provinces are empty and unprotected. So it seems like he/she/it was just spouting nonsense.
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January 30th, 2004, 05:07 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: the (AI) message "Nation X has declared war on your unholy nation"
Well even rival gods might set aside their differences to create a pantheon.
Make sense in a "everyone take out Ermor first" kind of way.
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January 30th, 2004, 06:34 PM
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Corporal
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Re: the (AI) message "Nation X has declared war on your unholy nation"
Does it still make sense, after such a message, to send them Gold to convince them to attack someone else?
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January 31st, 2004, 03:12 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: the (AI) message "Nation X has declared war on your unholy nation"
Well, consider the classic boardgame Diplomacy, which can be likened to Dominions with near-zero complexity. The goal is to conquer a certain portion of the valuable parts of the map, and there can only be one winner. Without cooperation, it can be very difficult to make progress. So, players must cooperate to gain advantage, via trading agreements to act cooperatively, and backstabbing only at the right moment. It's a great game, and a fine demonstration of the place of diplomacy even in a Last-man-standing competition.
Which is not to say that it'd be easy to add AI diplomacy without making it easy to abuse the AI after human players figure out how the diplo AI works - it would be difficult (see Space Empires IV).
PvK
P.S. As for the original question, the AI declarations of war have seemed meaningful to me in my games. AI's seem to usually not attack my own provinces, until I attack them, or they declare war, and once war is declared, they do seem to attack, if they have a land route. I have seen them sometimes make a surprise attack without a declaration or previous hostility. Sometimes they don't seem to have a land route, though, which is peculiar when that happens.
[ January 31, 2004, 01:17: Message edited by: PvK ]
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January 31st, 2004, 04:17 AM
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Sergeant
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Join Date: Jan 2004
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Re: the (AI) message "Nation X has declared war on your unholy nation"
In response to the original post...I just had a funny thing happen that made me think of this thread. I made a new game where it was just me (as Arco) vs. Pangea. Easy AI. First turn, I click "Host" and get "We hereby declare war on your unholy nation!"
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January 31st, 2004, 09:51 AM
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Corporal
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Join Date: Jan 2004
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Re: the (AI) message "Nation X has declared war on your unholy nation"
Quote:
Originally posted by Targa:
In response to the original post...I just had a funny thing happen that made me think of this thread. I made a new game where it was just me (as Arco) vs. Pangea. Easy AI. First turn, I click "Host" and get "We hereby declare war on your unholy nation!"
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Heh
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February 2nd, 2004, 10:33 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: the (AI) message "Nation X has declared war on your unholy nation"
I always used to grumble when they called me Unholy. However, when playing a undead lizard lich instead of my usually goodie two shoes, I took it as a compliment!
Galactic Civilizations had pretty good diplomacy, though the trade system associated with it was a bit of a cash cow. Most other games have been pretty weak, until you got to multiplayer. Then it all depended upon your opponents.
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