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February 1st, 2004, 08:04 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Repairing the Never Healing?
Could someone please explain to me roughly how units with the "Never Heals" trait are repaired. For example, I brought a beat-up commander leading a bunch of beat-up units, both of which have the "Never Heals" trait, to a province with a lab. It seems like a random number of them get a random number of hit points repaired each turn. Two turns after they arrived at the lab, the commander and two of the units are still not repaired, but the others are.
Since it's hit-point damage and not afflictions, is there any way to check their repair state without examining each unit's details individually?
Is it just random? If so, does anyone know how what the odds are like?
PvK
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February 1st, 2004, 08:56 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: Repairing the Never Healing?
Add to that, what effect does the Grail have?
Also, can high level priests heal afflictions or remove curses?
Finally, shouldn't your pretender be able to heal afflictions and curses? So any unit in the same province with your pretender for 2-3 turns should be completely healed of all wounds, afflictions, and curses. Shouldn't it?
__________________
--Uh-Nu-Buh, Fire/Death
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February 1st, 2004, 09:32 PM
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Major General
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Join Date: Jan 2004
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Re: Repairing the Never Healing?
Quote:
Originally posted by Uh-Nu-Buh:
Add to that, what effect does the Grail have?
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The Chalice gives regeneration 25 to the wielder and has a chance of healing afflictions on all units in the same province.
Quote:
Also, can high level priests heal afflictions or remove curses?
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No, only Arcoscephale Priestesses, Faerie Queens, and a Tien Chi hero can remove afflictions. Curses are permanent and cannot be removed. Ever.
Quote:
Finally, shouldn't your pretender be able to heal afflictions and curses? So any unit in the same province with your pretender for 2-3 turns should be completely healed of all wounds, afflictions, and curses. Shouldn't it?
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Nope.
[ February 01, 2004, 19:32: Message edited by: Norfleet ]
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February 1st, 2004, 10:31 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Repairing the Never Healing?
Quote:
Originally posted by PvK:
Could someone please explain to me roughly how units with the "Never Heals" trait are repaired. For example, I brought a beat-up commander leading a bunch of beat-up units, both of which have the "Never Heals" trait, to a province with a lab. It seems like a random number of them get a random number of hit points repaired each turn. Two turns after they arrived at the lab, the commander and two of the units are still not repaired, but the others are.
Since it's hit-point damage and not afflictions, is there any way to check their repair state without examining each unit's details individually?
Is it just random? If so, does anyone know how what the odds are like?
PvK
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I guess it doesn't hurt to ask: none of the units that haven't healed yet are undead, right? Undead never healing units cannot heal in the labs, only constructs (magical non-healing) can.
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February 1st, 2004, 11:50 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Repairing the Never Healing?
Quote:
Originally posted by HJ:
Undead never healing units cannot heal in the labs, only constructs (magical non-healing) can.
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You sure about that? I thought everything healed at labs...
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February 1st, 2004, 11:57 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Repairing the Never Healing?
Nope, unhealing undead can't be healed. I don't think battlefield healing spells help either.
Being undead means you never get a good-behavior lollipop from a pretty nurse. It's sad, really.
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February 3rd, 2004, 01:54 AM
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Corporal
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Join Date: Dec 2003
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Re: Repairing the Never Healing?
I really would appreciate a way to remove all negative status ailments from Pretenders. Diseases, Curses, all of that. I was recently playing Pythium versus a bunch of normal AIs. Well on turn 3 or so, my Great White Bull got diseased and cursed from an independent lizard man commander. Bleah.
olaf
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February 3rd, 2004, 01:58 AM
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Re: Repairing the Never Healing?
There is a reason that you cannot. In Dom1 supercombatants were overpowering and had very few counters. So to compensate for that, they have made them more mortal to allow for variety in play and the game.
If you'd like to see how they used to be played, you can try playing Dom1.
I prefer having to work to keep my commanders/combatants alive by using a variety of tactics and spells rather than just making a plow to run everything over.
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February 3rd, 2004, 02:48 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Repairing the Never Healing?
It's no easier to heal afflictions in Doms I, is it?
As it is it can be done - it just takes signifigant work, which is a nice interesting design, IMO.
As for my injured units waiting for repair, yes some are undead, but I was pretty sure I had seen some undead get repaired at labs before - was I just confused?
Olaf73, someone already made and posted a mod which gives all pretenders a built-in ability to heal afflictions over time. No luck on curses, but all curses do is increase the chance of afflictions. So use the mod, regeneration items, and be more careful. No running with scissors, especially if you are a cyclops. Well, with the mod, or the right magic, maybe you can even go ahead and run with scissors.
PvK
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February 3rd, 2004, 03:15 AM
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Re: Repairing the Never Healing?
Some undead do heal at labs (Like Longdead Horsemen) and others don't. I don't know if it's a bug or if they don't have the special tag that lets them.
Knights of the Unholy Sepulchure heal as well. A good question is why don't they recover afflictions (Besides the standard balance issue).
I'd assume if an undead lost an arm, he could dig one out of a pile of bones and put that sucker back on if he's healing.
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