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February 20th, 2004, 02:01 AM
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Private
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Join Date: Feb 2004
Location: New York
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3 quick questions - noobie
Please - Where are all the maps we get to play in single player? Are ther only the 3 or 4 I see on "Create a new game" - THe others are scenarios - so I'm guessing there are just these few maps
2) How - where do I get to "pick the number of provinces" I want to play - is that only in Multiplayer - I have the 2.08 patch
and finally 3) If playing a game against 2 opponents (single player) - ABOUT how many turns is a game - I know its just a guess, but I 'm looking for ballpark - 50? 100? 150? 200? more? I just want an idea - THANK YOU for answering these questions
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The Captain
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February 20th, 2004, 02:15 AM
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Corporal
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Re: 3 quick questions - noobie
1. You need to download maps from the Illwinter website, here. . Then you need to unzip the files into your Maps directory, if you are using Windows. Else, I'm not sure. You should be able to select them at game creation.
2. At the very top of the list of game options when creating a game should be an option to change the number of starting provinces.
3. It depends.
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February 20th, 2004, 02:55 AM
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Lieutenant Colonel
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Join Date: Oct 2003
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Re: 3 quick questions - noobie
3. just play the game
and the demo cannot be patched
[ February 20, 2004, 00:56: Message edited by: Argitoth ]
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February 20th, 2004, 03:17 AM
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Major General
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Join Date: Jan 2004
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Re: 3 quick questions - noobie
Quote:
Originally posted by Argitoth:
and the demo cannot be patched
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It doesn't need to be. A v2.08 demo is downloadable from Shrapnel.
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February 20th, 2004, 11:29 AM
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Colonel
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Join Date: Apr 2002
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Re: 3 quick questions - noobie
About 3/
On a small (100 some provinces) map with only 2 AI, a ballpark figure for a newbie game should be 100 turns... Unless you're beaten early in the game, or are a defensive/development minded in which case it can be like 150...
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February 20th, 2004, 01:26 PM
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Private
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Join Date: Feb 2004
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Re: 3 quick questions - noobie
Again - I truly thank you folks for responding to my quest for information - We noobies need all the help we can get - How about one more question - I keep hearing about the importance of understanding the magic element of this game. But as far as I can tell, all you do as a player is "research" and the computer takes care of the rest - that is, I don't actually "use" magic - the computer does it for me, and all I do is watch - or am I missing something else?
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The Captain
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February 20th, 2004, 01:37 PM
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Corporal
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Join Date: Dec 2003
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Re: 3 quick questions - noobie
magic includes summoning and ritual spells, as well as forging items that improve your commander.
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February 20th, 2004, 01:45 PM
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Sergeant
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Re: 3 quick questions - noobie
And by the path of research you choose you have a direct influence about the spells your mages are able to cast.
In addition you can script the first 5 spells for your mages and have further influence on the spells they will likely cast by giving them certain items/gems.
CharonJr
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February 20th, 2004, 04:57 PM
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Major General
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Join Date: Aug 2000
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Re: 3 quick questions - noobie
Non-combat magic can be a very, very large factor except perhaps in the fastest, smallest furballs. Non-combat magic can be used to move armies, kill commanders, forge items to help commanders in various ways, summon assorted troops and commanders, gather intelligence on enemy provinces, find more magical sites, grant great health to your units, etc. You can't control spells in combat once the scripts run out (other than stipulating that the commander should cast spells or should instead melee or whatever) but for the duration of the script and outside of combat you have good control.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 20th, 2004, 09:12 PM
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Private
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Re: 3 quick questions - noobie
I quick clarification (I know this isn't obvious because I'm a newbie myself and it took me a while to figure it out).
To cause a commander to cast a sequence of specific spells in combat:
- Go to Army Setup and Click to Set Battle Orders for the commander
- Click "Cast Specific Spell"
- Choose the spell you want him to cast on turn 1
- Click "Cast Specific Spell"
- Choose the spell you want him to cast on turn 2
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You can script spells in this manner for the first 5 rounds. After that you can choose a generic "Cast" order and the computer will pick spells for the duration of combat.
- Matt L. :->
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