.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 29th, 2004, 02:04 AM

jaif jaif is offline
Corporal
 
Join Date: Mar 2004
Posts: 107
Thanks: 0
Thanked 0 Times in 0 Posts
jaif is on a distinguished road
Default Need another nation

Ok, I'm liking pangaea new age a lot. I still think the dryad hoplites are a bit silly (you can only make them in your capital, for crying out loud!), but other than that they seem nice and solid. Your minos are the anvil, your centaurs and pans are the hammer. The scouting "problem" actually turns out to be easy; just recruit cheap independents (duh! I'm slow, but I'm learning.)

Anyways, I'm starting to come up with a new idea (damn this game!) and I thought I'd ask for help in selecting the nation. I'm looking for a nation which isn't named ermor that has a weak beginning game and strong endgame.

Any choices?

-Jeff
Reply With Quote
  #2  
Old March 29th, 2004, 02:25 AM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Need another nation

Quote:
that has a weak beginning game and strong endgame.
I would have to say Pythium. Their troops are solid, but nothing fancy at the start of the game. No achers, no cav, just solid Heavy Infantry.

But their endgame is very powerful. Beware the power of the astral communion!
Reply With Quote
  #3  
Old March 29th, 2004, 04:30 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Need another nation

Arcosphere seems to be built around researching. They are capable enough but the best play of them seems to be slow expansion, heavy defense, lots of research, then get the major magic to kick tail in late game. Arcos has a good "score" as far as winning multiplayer games.

Jotunheim can be a late-comer thats fun to play. The giants seem cool but too many people try to play them like a bigger stronger Ulm. Their expense and heavy upkeep (both money and food) means you dont really get to field alot of armies of giants. On the other hand, they have the best province defense in the game. For only 6 points they achieve what takes about 11 for anyone else. Their late game also relies on research, and on sensible use of independent troops.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old March 29th, 2004, 10:08 AM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Need another nation

My newbie impression is that most nations with strong magic and lightish troops would fit the bill of "strong endgame / weak beginning"; I would thus like to name Tien Chi S&A as a somewhat challenging nation but one with one of the strongest endgames around. But that is only my experience so far.

Edit: Mictlan and perhaps to a different degree Machaka could fit that bill as well.

[ March 29, 2004, 08:10: Message edited by: tinkthank ]
Reply With Quote
  #5  
Old March 29th, 2004, 04:53 PM
ywl's Avatar

ywl ywl is offline
Sergeant
 
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
ywl is on a distinguished road
Default Re: Need another nation

Quote:
Originally posted by tinkthank:
My newbie impression is that most nations with strong magic and lightish troops would fit the bill of "strong endgame / weak beginning"; I would thus like to name Tien Chi S&A as a somewhat challenging nation but one with one of the strongest endgames around. But that is only my experience so far.

Edit: Mictlan and perhaps to a different degree Machaka could fit that bill as well.
Tien Chi S&A is not weak at the beginning.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.