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April 4th, 2004, 02:14 AM
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Corporal
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Simple Idea for Witch Doctors ...
WDs got nerfed for thematic reasons (they are not good researchers). No problem. But it also says in their description "Some Witch Doctors live in villages where they heal the sick". Why not allow them to Cure Diseases in a way similar to how Arco Priestesses Heal Troops? Simple. Thematic. Not overpowering.
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April 4th, 2004, 02:34 AM
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Shrapnel Fanatic
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Re: Simple Idea for Witch Doctors ...
Not bad. I dont know if the Devs will go for it and add it to the game, but not a bad suggestion.
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April 4th, 2004, 09:39 AM
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Major General
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Re: Simple Idea for Witch Doctors ...
is a good idea, but overpowered unless the chance to heal is massivly reduzed, maybe 1/4 of the chance that the arco prietress has.
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April 4th, 2004, 10:16 AM
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Re: Simple Idea for Witch Doctors ...
Why would it be overpowered on the Witchdoctor but not so on the Arco Priestess? It could be argued that Arco is stronger than Machaka even without the healing Priestesses, which are merely one of their many strengths, and yet no-one is saying that Arco is overpowered.
[ April 04, 2004, 09:16: Message edited by: Teraswaerto ]
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April 4th, 2004, 10:29 AM
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Second Lieutenant
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Re: Simple Idea for Witch Doctors ...
While I agree that I haven't seen anyone _say_ Arco is overpowered, I believe it is generally considered one of the best nations.
Now, as to why it is overpowered...
The Witch Doctor is, what, only 80 gold now? He's still a pretty good researcher. He also can forge Fever Fetishes innately, and summon Mound Kings to carry them. He's not sacred like the Priestess, but he can pay for his own upkeep with the Fever Fetish. It's kind of a wash. In fact, I think these reasons are the ones they'd cite for reducing his research in the first place.
Bayushi Tasogare
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April 4th, 2004, 10:52 AM
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Major
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Re: Simple Idea for Witch Doctors ...
Quote:
Originally posted by Bayushi Tasogare:
While I agree that I haven't seen anyone _say_ Arco is overpowered, I believe it is generally considered one of the best nations.
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I was wondering how long it would take for someone to say that Arco IS overpowered (which you really didn't, I know). Which it probably is, if "overpowered" means more powerful than others.
Certainly the Witchdoctors would need to cost more than they do now if they had healing powers.
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April 4th, 2004, 02:24 PM
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Re: Simple Idea for Witch Doctors ...
I like the idea, and dont think it would make them overpowered. I find them currently over-nerfed.
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April 4th, 2004, 04:21 PM
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Lieutenant General
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Re: Simple Idea for Witch Doctors ...
Quote:
Originally posted by Teraswaerto:
Certainly the Witchdoctors would need to cost more than they do now if they had healing powers.
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If they had full healing, sure - but I think what was proposed was simply healing disease, not that they heal all ailments. Healing disease certainly shouldn't increase the price much, if at all.
Even full healing doesn't seem like it should increase the cost much, but I may be underestimating the power of healing. (And it would also take away from Arco's big thematic draw of being the only nation with easy access to healing.)
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April 4th, 2004, 05:03 PM
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Corporal
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Re: Simple Idea for Witch Doctors ...
Quote:
If they had full healing, sure - but I think what was proposed was simply healing disease, not that they heal all ailments. Healing disease certainly shouldn't increase the price much, if at all.
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Yes, Cainehill. That is what I meant. They would only be able to heal *disease*, not replace lost limbs etc. Very thematic. Not too powerful.
[ April 04, 2004, 16:04: Message edited by: pole_shift ]
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April 4th, 2004, 07:14 PM
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First Lieutenant
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Re: Simple Idea for Witch Doctors ...
Quote:
Originally posted by Cainehill:
Even full healing doesn't seem like it should increase the cost much, but I may be underestimating the power of healing. (And it would also take away from Arco's big thematic draw of being the only nation with easy access to healing.) [/QB]
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I disagree with this - the ability to make afflictions disappear is very interesting when you start using SCs, or, as Alex would call them, thugs. When you have a significant investment in a single unit, being able to remove the afflictions is really important.
Of course, there's always Gift of Health for that, but it's only in SP that you can be reasonably sure it won't be fought over.
Giving cheap affliction removal to Machaka would mean... I don't know, but it very possibly could result in significant balance shifting.
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