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April 13th, 2004, 02:32 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
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Fix Request
There's a lot of grief around at the moment arising from people gazumping other people's positions in network games by uploading pretenders into non-open slots.
This could be easily remedied by demanding the password of the existing pretender before allowing an update to that pretender.
Any support for this ?
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April 13th, 2004, 02:58 AM
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Corporal
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Re: Fix Request
Quote:
Originally posted by Zapmeister:
There's a lot of grief around at the moment arising from people gazumping other people's positions in network games by uploading pretenders into non-open slots.
This could be easily remedied by demanding the password of the existing pretender before allowing an update to that pretender.
Any support for this ?
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I support it... and it seems like that's the way it should work if you password protect your pretender.
I have yet to have someone steal my spot in an MP game, but it seems like an easy mistake to make on your first MP game... you might assume that the dark black ones are all nations that are open for you to chose, not simply the nations you've previously created a pretender for...
Simply having a password check to replace the pretender would solve the accidental issue... and doesn't seem like a big hassle to the player, since it's optional... though how much of a hassle it would be to the devs is another issue entirely.
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April 13th, 2004, 05:18 AM
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First Lieutenant
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Re: Fix Request
Still on the subject of handling anti-social behaviour, how about automatically shifting a nation to AI control after some number (say, 2) of consecutive stale turns ?
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April 13th, 2004, 10:51 AM
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Major General
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Re: Fix Request
Quote:
Originally posted by Zapmeister:
Still on the subject of handling anti-social behaviour, how about automatically shifting a nation to AI control after some number (say, 2) of consecutive stale turns ?
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That'd be an annoyance in test games where you regularly advance a ton of turns at once and just let them stale.
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April 13th, 2004, 10:51 AM
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Major General
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Re: Fix Request
dp
[ April 13, 2004, 09:51: Message edited by: Norfleet ]
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April 13th, 2004, 12:28 PM
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First Lieutenant
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Re: Fix Request
Quote:
That'd be an annoyance in test games where you regularly advance a ton of turns at once and just let them stale.
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Well, just make it a game option, like renaming commanders.
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April 13th, 2004, 12:31 PM
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Sergeant
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Re: Fix Request
Quote:
Originally posted by Zapmeister:
Still on the subject of handling anti-social behaviour, how about automatically shifting a nation to AI control after some number (say, 2) of consecutive stale turns ?
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Nah, that would cause more unforseen problems than it's worth since switching to AI is permanent (unless that were changed too). It isn't that hard to keep track of players and switch them to AI if their being problematic.
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April 13th, 2004, 12:52 PM
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First Lieutenant
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Re: Fix Request
Quote:
It isn't that hard to keep track of players and switch them to AI if their being problematic.
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In fact, it's very hard (impossible, actually) if a password has been set and there's no master password. This situation is very common on the mosehansen server, and just one instance of it effectively disables quickhosting.
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April 13th, 2004, 12:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Fix Request
Quote:
Originally posted by Zapmeister:
quote: It isn't that hard to keep track of players and switch them to AI if their being problematic.
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In fact, it's very hard (impossible, actually) if a password has been set and there's no master password. This situation is very common on the mosehansen server, and just one instance of it effectively disables quickhosting. The big headache with the "2 stales equal AI" is that there is no changing it back.
There is a way to stale a player and still not have a quickturn problem. If mosehansen wasnt to incorporate it into his web-hosting I can send him the answer.
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April 14th, 2004, 01:59 AM
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First Lieutenant
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Re: Fix Request
That would be excellent! Mose isn't very active here - your best chance of making him aware of this is to post in his thread: http://www.shrapnelgames.com/cgi-bin...;f=74;t=001453
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