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May 22nd, 2004, 03:37 PM
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Captain
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Join Date: Mar 2004
Location: Italy
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Map Editing Troubles
When I open a TGA without any map file created this start already with many provinces ... why?
And how do I remove or add provinces??? I clicked everywhere as the manual say, but I didn't managed to do anything.
Well I suppose is something about the white dot province ... because all those unwanted provinces are in the Icy Land ... so I need to know what the exact RGB of the Prov Dotting, so I can sub that colour with one similar, eliminating all those unwanted provinces ... right?
[ May 22, 2004, 14:52: Message edited by: Cohen ]
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
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May 22nd, 2004, 04:21 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Map Editing Troubles
Right. Total white (255,255,255) is a province.
And it should only be 1 pixel, in each province center
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 22nd, 2004, 09:00 PM
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National Security Advisor
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Join Date: Oct 2003
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Re: Map Editing Troubles
The onbly things you can do in the map editor are assigning terrain types and neighbors and setting province names. Nothing else.
You need to edit the tga in an image processing program so that there are those (255, 255, 255) pixels where you want the province flags. And like Gandalf said, make sure there is only one, otherwise there will be two different provinces in the same location, as I learned the hard way when I had done all the terrain modification on the Faerun map and started on the neighbors assignment. Almost threw my monitor out the window at that point...
Using the map editor every once in a while when you are editing the tga is also a good way of checking if you've still got stray white pixels anywhere. The Faerun map would again have been impossible without it.
One more note: When you've got the image file ready and assigned province names, terrain and neighbors in the map editor and start on the manual map file editing, do not ever use the map editor to modify the file again. If you do, it will cheerfully obliterate everything you added manually, such as special provinces where you assigned commanders, garrisons and other stuff. I learned this the hard way, hopefully you won't have to.
Edi
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May 22nd, 2004, 10:08 PM
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Captain
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Join Date: Apr 2004
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Re: Map Editing Troubles
Make sure that you edit a name BEFORE you edit the neighbours. For some reason, the map editor changes the neighbours after you change the name of a province. And, as Edi said, it makes you lose all your overrides of name, specials etc.
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