Early game expansion rate
For those who have not had the pleasure to play against me, let me preface this by saying I am a poor player of this game.
What are minimum goals that I should be trying for in order to survive to mid-game in terms of:
1. expansion (X no. of territories by turn no. Y)
2. research (level X in Y no. of schools by turn Z)
3. mages/priests (no. of each for research & battle purposes by turn X)
4. magic sites/gem income (again, X no. of sites found by turn Y, and/or X gems/turn by turn Y)
5. gold income/turn by turn X
Replies or tips for terms for searching prior Posts are equally welcome (I've tried some searches already without finding just what I am after).
I know much depends on nations and scales. I am looking for minimums here, something along the lines of "if you don't have at LEAST this, you are screwed unless __________"
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In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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