underwater troops
One of my players had the following query. Any thoughts?
"I ran into problems with water magic items in that I could never take the maximum number of troops into the water with my commander.
I never figured out why but there would always be some troops that I couldn't take with me. It was not specific to a type of troop or commander.
I might have half of the satyrs created in the previous turn not be eligible for underwater travel.
It was frustrating when you think you can take in 25 troops and then only 16 get to go."
Thanks,
Merry
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