I am in the very late stage of ten player game on Karan. I hold roughly half of
the provinces of the map, and control three nations' capitals. My scales are
the 'no-brainer ones' Order3, Sloth3, Death 2, Misfortune 2, Magic 3.
In the Last six turns, I have consistantly had seven to ten events per turn.
They are mostly bad, mostly centered in Pythium and the other capitals. Every
other turn, a fire burns down the lab, an earthquake destroys the temple, and
barbarians or bandits show up in Pythium. I rebuild them only to lose them
exactly one turn later. It had happened three times in a row.
A screenshot of the Last turn events is attached
Now, it is much too late in the game for this to really matter. But this is not
how things used to be in 2.12, and I think this is going overboard. Three or
four bad events per turn in a capital with order three is silly. I am hoping
this is a bug, because if it is not, misfortune will become as much an
unattractive choice as turmoil is right now.
Something that may be relevant: I killed a Lady of Fortune recently. It would
be great if this is my punishment for doing so, but it sounds a bit farfetched.