.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 11th, 2004, 08:36 AM

incognito incognito is offline
Corporal
 
Join Date: Jan 2004
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
incognito is on a distinguished road
Default Faery Queens & Underwater Artillery

Two very separate questions:

First, I have finally managed to summon a faery queen for the heal ability in a SP game I am playing. I wanted to complement that faery queen with tartarians, leveraging the healing ability to remove their afflictions, before I GoR them. To maximize chances of healing, should I do this in a province with fewer units or does it matter? Would having the chalice improve my chances of healing the tartarians? Anyone know the math of two heal effects? I am also curious how these compare with Arco's natural heal ability.

Second question, in the same game one of my underwater castles is under seige by a mound of Ermorian undead. I wanted to experiment with a long range damage spell, but did not know any that would work underwater.. Although less relevant for this particular game, are any of these spells anonymous? It seems that the lack of long range army-killing spells that work underwater is a big advantage to Ry'leh & Atlantis.
Reply With Quote
  #2  
Old October 11th, 2004, 09:34 AM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Faery Queens & Underwater Artillery

Quote:
incognito said:
I wanted to complement that faery queen with tartarians, leveraging the healing ability to remove their afflictions,
The 'heal troops' command has no effect on undead and lifeless creatures. Only the Chalice and Gift of Health work for them.

Quote:
To maximize chances of healing, should I do this in a province with fewer units or does it matter?
It doesn't matter.

Quote:
Anyone know the math of two heal effects? I am also curious how these compare with Arco's natural heal ability.
Faery Queen's 5-10% (68 suceesses out of 1000 tries), Arco Priestess 25-30% (263/1000).

Quote:
Second question, in the same game one of my underwater castles is under seige by a mound of Ermorian undead. I wanted to experiment with a long range damage spell, but did not know any that would work underwater.. Although less relevant for this particular game, are any of these spells anonymous?
All rituals are anonymous, as long as their purpose isn't to summon troops that fight under your control in enemy province. Rituals like Manifestation or Ghost Riders are anonymous, because the summoned Ashen Angel or Wraith Lord don't actually fight under your command.

Quote:
It seems that the lack of long range army-killing spells that work underwater is a big advantage to Ry'leh & Atlantis.
It's also a disadvantage for them when their underwater empires are invaded.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.