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  #1  
Old November 1st, 2004, 11:21 PM

RedRover RedRover is offline
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Default Question for experienced MP\'ers

The question is in this post. Post#308141

Please answer in that thread.
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  #2  
Old November 1st, 2004, 11:27 PM
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Default Re: Question for experienced MP\'ers

uhh, wtf?
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  #3  
Old November 4th, 2004, 04:35 AM

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Default Re: Question for experienced MP\'ers

It's fairly simple (if not directly routed).

1) The post number is a link to the post with the question. You left-click on it to go there.

2) You do have to scroll down to the end of that post to reach the question, which is preceded by bold text identifying the question for MP players.

3) If you are curious about the other thread, you do have to go back to the index--the link to the post apparently doesn't extend to the thread itself [first time I've tried this "feature"--I think the next interation of the question will be more direct--this seems a bit buried.]
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Old November 4th, 2004, 05:43 AM
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Default Re: Question for experienced MP\'ers

Now a question for the experienced MP’ers:
In all your MP games that included Atlantis, in what percentage of them would it have been feasible (not necessarily smart) for the Atlantian player to drop 150 Water gems into a single spell?
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Old November 4th, 2004, 05:53 AM

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Default Re: Question for experienced MP\'ers

Arralen: Depends entirely on what you are getting for it. Many nations base much of their tactics on capitol-only commanders or troops (Ti'en Ch'i, anyone?). That single spell is just simply too damned powerful even if it costed 500 gems. Just forget it.
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  #6  
Old November 4th, 2004, 08:22 AM

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Default Re: Question for experienced MP\'ers

There is a protection, which is to have a not too bad dominions. Who would even think to cast it, if there is only 40% of success (dominions 6) eg.

There are more potents effects, for less that 150 gems in Dom. For what its worth, my (humble) opnion is that the spell is OK.
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Old November 4th, 2004, 12:00 PM
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Default Re: Question for experienced MP\'ers


I've had games where I had over 300 water gems stockpiled - I definately would've considered 150 gems for a 40% chance of destroying, mmm, Pythium's capitol, thus almost de facto ending the game for them. Of course, it would've been difficult to get the level of water magic required with a non-water nation.

Destroying a province, domes not protecting it, etc, is simply something I would _not_ want in the game. One turn you're cruising along just fine, the next your capitol sinks into the water, killing most of the mages you probably have stockpiled there, the magic items that were on them, and destroying any capability for recruiting capitol-only mages or units.

Worse, there's no effective counter for it save "Keep your dominion extremely high". All other spells, domes can help against, having a fort can help against, having your mages fire/cold immune can help with, etc.
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  #8  
Old November 4th, 2004, 12:37 PM
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Default Re: Question for experienced MP\'ers

Quote:
RedRover said:
It's fairly simple (if not directly routed).

1) The post number is a link to the post with the question. You left-click on it to go there.

2) You do have to scroll down to the end of that post to reach the question, which is preceded by bold text identifying the question for MP players.

3) If you are curious about the other thread, you do have to go back to the index--the link to the post apparently doesn't extend to the thread itself [first time I've tried this "feature"--I think the next interation of the question will be more direct--this seems a bit buried.]
no. what is fairly simple is that if you've asked a question in another of your own threads, why the hell do you need to crosspost a new thread for it; especially if the sole purpose of this thread is merely to refer to the other one?

Moreover, that you can't even be bothered to cut and paste the question for your new thread indicates a certain level of rudeness.
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  #9  
Old November 4th, 2004, 04:24 PM
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Default Re: Question for experienced MP\'ers

Sinking 150 gems for a chance to destroy an enemy's capital is a no-brainer.
On the other hand, anyone who cannot keep a domain of 5 in his capital
deserves to lose it.

Furthermore, I would gladly give it a try even to kill whoever wields Mage
Bane, the Aegis, or the Stormsword. No, I have never had 150 water gems lying
around, but I would also never had 550 astrals lying around if I had not been
stockpiling them for an Astral Vortex.

In any case, the discussion is moot. Dominions II engine cannot comfortably
support this spell. If it makes its way into Dominions III, it would mean that
there will be a dozen other spells that will use the engine's new feature, and
then I am sure there will be counters. For example, if you do not want your
coastal capital sunk, raise the ocean floor of the neighboring province.
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  #10  
Old November 4th, 2004, 04:41 PM
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Default Re: Question for experienced MP\'ers

Quote:
Cainehill said:
All other spells, domes can help against, having a fort can help against, having your mages fire/cold immune can help with, etc.
Except certain global spells, such as Utterdark.

With all the technicality abuses I took in the wishlist thread, I just had to say this
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