False Horror
Having played Dom/Dom 2 for something like two years now, I had always considered lesser horrors to be one of the most useless battle-summons in the whole game. A couple of days ago I got enlightened, as I witnessed the death of my beloved 40+ Centaur Warriors. The guilty was no Doom Horror nor a VQ, but five Threugs (casting 1 x Quickness, 4 x False Horror) with an aid of less than 10 heavy infantries. As you could expect FHs made all the dirty work.. so what then makes em so unbeatable?
False Horror stats:
Hp: 1 Str: 21
Prot: 0 Atk: 16
Mor: 50 Def: 16
MR: 9 Prc: 10
Enc: 0 Mv: 3/4
Skills: Amphibious, Fear +0, Lifeless, Need not Eat, Ethreal , Mindless, Flying
False horrors' greates strength lies in their wicked mass of malevolence.
Pros:
+ Cost 1A, fat -10 (Yet probably 1W1A is the optimum for quick casting)
+ Flying, ethreal and causes fear +0! (20 FHs all causing fear is a one nasty sight)
+ Extraordinary classy strength, attack and defence for an illusion
+ Magical weapons (2 x Phantasmal Claws)
+ 50 morale (so they're far from panicking black hawks)
Cons:
- Alteration 6 (Not really that difficult to reach, as you would go there anyway in order to buff your SCs)
- They're still just phantasmal creatures
Conclusion: In my opinion False Horrors are somewhat overpowered, since I really can't figure out good ways of taking em out. What do you think?
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Ïa Ïa Cthulhu Fhtagn!
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