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April 5th, 2005, 11:28 PM
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General
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BallPark estimate for next Dominions_2 patch
I realize the developers are pounding away on Dominions_3... I was just wondering if we could get a quick ballpark estimate from them on the next Dominions_2 patch.
Just a quick 2 second response using ballpark figures below.
Will it be:
A) Within the next two weeks
B) Within the next five weeks
C) Within the next nine weeks
D) Within the next twenty weeks
E) Within the next forty weeks
F) Current global spells prevent any future Dominions_2 patches
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April 5th, 2005, 11:37 PM
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First Lieutenant
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Re: BallPark estimate for next Dominions_2 pat
H.) Profit!
Honestly, I'd expect a patch in the 'near future'. If that's not good enough I can say that while Dominions 3 does take the bulk of IW's time (outside of drinking and womanizing) they have been working on a patch for Dom2.
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April 6th, 2005, 08:02 AM
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Corporal
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Re: BallPark estimate for next Dominions_2 pat
So apart from the 'retreat during assassination' issue, what other major bugs remain?
Do we need another patch?
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Currently playing: Dominions 2, World at War, Painkiller
Looking forward to: Allied-German War, Dominions 3
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April 6th, 2005, 08:07 AM
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Sergeant
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Re: BallPark estimate for next Dominions_2 pat
Illwinter will probably be fixing some dominions 2 bugs for dominions 3. Might as well release those fixes as a patch for dominions 2.
Some bugs still in dom2:
1. Tartarian gate screwiness.
2. Aquatic commanders dieing when retreating on land.
3. Similar item bonusses adding together somtimes. A nataraja with a dwarfen hammer, hammer of the forge lord, dwarfen hammer setup gets a 100% forge bonus  .
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April 6th, 2005, 09:32 AM
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Major General
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Re: BallPark estimate for next Dominions_2 pat
Bane Venom Charm giving infinite experience, stacked domes misbehaving, mages mass-murdering fellow commanders with Breath of Winter (should only be cast if all friendlies are cold-immune: a tac-AI bug), scripts not being followed for no obvious reason, "Molesting the Dead" errors, undead becoming diseased, and various other things in the bug thread. I usually see a bug in each game, but they tend to be pretty minor and / or difficult to repeat.
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April 6th, 2005, 10:28 AM
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First Lieutenant
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Re: BallPark estimate for next Dominions_2 pat
I think there were some issues with the oceania mod as well.
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April 6th, 2005, 10:45 AM
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Private
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Re: BallPark estimate for next Dominions_2 pat
I still would like the ai to make more castles
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Mercurycs
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April 6th, 2005, 10:56 AM
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Major General
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Re: BallPark estimate for next Dominions_2 pat
Quote:
mercurycs said:
I still would like the ai to make more castles
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MORE castles ???
Atm, it does not build castles at all. Never. Nothing. Nada. Niente.... .
(It does find castles from sites quite well, though.)
As my tests have shown, it doesn't even need a new troop building algorithm - it only needs castles.
And more castles would even help with it's supply problem ..
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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April 11th, 2005, 06:21 PM
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General
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Re: BallPark estimate for next Dominions_2 pat
We never received a reply from the developers but... since the new patch is out.
** The correct answer was A **
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April 11th, 2005, 06:32 PM
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Major General
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Re: BallPark estimate for next Dominions_2 pat
But still no castles ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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