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Old July 4th, 2005, 04:58 PM
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Default Using Doga models in SE5/Starfury

The only reason we can't use Doga models in SE5 or Starfury is because of all the extra polygons that appear on the "inside" of the models, right? Well then all you need is a program which can perform boolean (aka Constructive Solid Geometry) operations on triangle meshes, because that will "solidify" the model, removing all those interior polygons. If I'm not mistaken, Blender can do such a thing... so here's what you do:

1. Create model in DoGA
2. Export as 3DS or whatever DoGA exports as
3. Import into Blender
4. Apply boolean "add" operations to merge all the parts into one big mesh
5. Export as .X

Keep in mind I haven't tried this yet, but it's an idea - I'm not 100% sure Blender actually supports booleans, and if it does, I'm not sure how it handles merging multiple objects with different materials, but it's worth trying out...
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