Quote:
Marcello said:
Question:what are the main factors influencing indirect fire accuracy in the game? I ask this because my attempts to model Smel'chak and Krasnopol rounds in the older versions by substantially increasing gun accuracy did not appear to achieve anything.For example, it is gun accuracy + experience? Does morale count?
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Weapon accuracy is only relvant to direct fire (A/T fires or direct fire HE rounds at a point target). It is entirely irrelevant in indirect fires.
Indirect fire may be helped slightly by firer experience and observer experience, but the main thing affecting it is an observer controlling that fire mission with "eyes on" the impact area (LOS to the initial target hex, before any drift is calculated).
Real arty observers will be better at controlling the fire than any "ordinary Joe". But an ordinary Joe with "eyes on" is much better at getting rounds on target than a real observer hidden on the base line plotting for "map fire" - even if the ordinary Joe has a longer delay calling the fire mission.
When the spotting unit has "eyes on" then the initial drift of the mean point of impact (MPI) off the initially plotted MPI hex will be less
and then the individual rounds will scatter less around the MPI hex.
Blind map fire is not very accurate, since both the MPI and the individual rounds will have more scatter, though any plotted in turn 0 as pre-game bombardment will have less scatter (MPI and individual rounds). Indirect fire on a registered target (gold spot) will arrive faster, and MPI will drift slightly less even if fired "blind".
Best indirect accuracy would therefore be a skilled FOO unit with eyes on (LOS to) the target hex and the target hex being a pre-registered target (gold spot).
A firer unit with high skill would assist slightly as well, but the FOO situation is far more important than the firing battery's skill level, which in the main affects call-for-fire response time, as does the observer's skill level and his FOO training (if any).
Cheers
Andy