Kikka, you have to consider the "time flow" of the game before you start complaining about
"an attack plane "escaping" 5 or 6 SAMs in a row on a single attack run". I.e. the game is turn-based, which means that the SAMs that appear in a row during the game may not do so IRL, for instance they may have been fired all at once and therefore the targetted aircraft can shed several of them at once in the same manoeuver.
I have no precise idea of how easily a plane can outmanoeuver (or outsmart) missiles, but if you have the occasion, look at how easily the basic OP aircrafts and transport planes are downed by missiles.
That should hint at just how agile the attack planes are considered to be, and there again, it is not because they are pictured as flying headlong while under fire that they don't actually swing out of their trajectory to escape missiles.
Of course you can do more accurate missiles, the most recent ones are already pretty good, and as the accuracy grows the cost rises reassuringly quickly.
To my mind the only way to picture these heavy SAMs as being able to hit planes as a distance is to raise their accuracy. After all, the accuracy rating just gives you, so to speak, the chance that
something will be hitting the target. Splinters count too, just like for artillery shells. Then imagine that, instead of having to find an intersection between the plane and the missile, both on their trajectory, you must collide the target plane with
a 10m-radius sphere centered on your missile.
Is that explanation clear enough or should I go back to school to learn how to expose wriggly thoughts?
