.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 31st, 2005, 11:48 AM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Max Forge Bonus

I was just messin about in a sp game when i wondered what the max forge bonus is (if there is any) i mean i doubt there is a 100% bonus but im not sure, consider this: ulmish master smith with hammer of the forge lord in a steel oven province with forge of the ancients cast. this would easily exceed the 100% mark (though i doubt its possible) but was just wondering what you guys think the max bonus is?
Reply With Quote
  #2  
Old October 31st, 2005, 11:56 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Max Forge Bonus

I recall something about the cap being at 90%, and high bonus do not directly stack (so -50% + -50% wouldn't bring you all the way to the cap). I don't recall how they stack exactly, though.
Reply With Quote
  #3  
Old October 31st, 2005, 12:57 PM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Max Forge Bonus

give a hammer of forge lord to a dwarven smith while the forge of the ancients is up.... that comes out to what, something like 90%
Reply With Quote
  #4  
Old October 31st, 2005, 01:10 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Max Forge Bonus

i just wasnt sure what the max was ,if only there was none. then i could get gems for forging items
Reply With Quote
  #5  
Old October 31st, 2005, 01:43 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Max Forge Bonus

The best possibility is to be able to forge items with one gem. Mind you, Robes of Invlunerability or Soul Contracts for one gem/slave are awfully powerful in themselves...
Reply With Quote
  #6  
Old October 31st, 2005, 02:46 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Max Forge Bonus

only problem is even with forge of the ancients you still usually need some empowerment to forge most things (in my current sp game i have a smith making me blood thorns and 2 slaves each (i used summons and my pretender to get slaves)
Reply With Quote
  #7  
Old November 1st, 2005, 10:51 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Max Forge Bonus

An Ulmish Master Smith with a regular dwarven hammer and 20 percent construction bonus from a site like The Steel Ovens or Banefire Forge hits 70 right off the bat, at which point hammers cost 6 gems and so forth. I'm not sure if bonuses from multiple sites in the same province stack, but if they do and you get more than one construction bonus site in the same place, it'd be a massive imbalance.

Edi
Reply With Quote
  #8  
Old November 2nd, 2005, 05:58 AM

magnate magnate is offline
Sergeant
 
Join Date: Mar 2004
Location: London, UK
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
magnate is on a distinguished road
Default Re: Max Forge Bonus

I can confirm that you can achieve the ultimate forge bonus (forging 80-gem items for one gem) with the following:

Forge of the Ancients (immediately halves all forging costs)
Ulmish Master Smith (25% forge bonus)
Hammer of the Forge Lord (50% forge bonus)
The Steel Ovens (20% forge bonus)

I don't quite know how it works though - that's a 95% bonus after initial halving, which means that 80-gem items should cost 0.05x40 = 2 gems. But they don't, they only cost 1 gem. Weird.

CC
P.S. Apologies in advance if the above is no longer correct - it's quite a few patches ago that I did it. It may have been fixed since then.
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
Reply With Quote
  #9  
Old November 2nd, 2005, 08:49 AM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Max Forge Bonus

i seem to remember having a high forge bonus did weird things (sometimes it cost 3, sometimes 2, sometimes 5) but i also tested a few patches ago
Reply With Quote
  #10  
Old November 2nd, 2005, 09:18 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Max Forge Bonus

Quote:
Edi said:
An Ulmish Master Smith with a regular dwarven hammer and 20 percent construction bonus from a site like The Steel Ovens or Banefire Forge hits 70 right off the bat, at which point hammers cost 6 gems and so forth. I'm not sure if bonuses from multiple sites in the same province stack, but if they do and you get more than one construction bonus site in the same place, it'd be a massive imbalance.

Edi
It wouldn't have been such an imbalance had there been a cap for "economy" items, such as fever fetish, blood stone, soul contract and such.
Currently this has the potential of simply breaking the game. Who needs provinces/economy anyway when you can alchemize you fire gems after spamming fetishes.

I really dislike this aspect of the game, for the be competitive I'm obliged to abuse it.
I hope the devs will do something about it in DOM-III. I prefer the cap solution then increasing cost and requirements. Because it would eliminate all possible ways to reach a crazy forge bonus and spam items.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.