Modding QuadrantTypes.txt question
I don't see this answered in the FAQ or the modding tutorial, maybe someone else has run into this and can confirm it for me.
I'm trying to mod a quadrant type with more than 100 system types, and it doesn't seem to want to let me. When add the 101st system type to the quadrantypes file it stops loading into the game or the map editor.
It's just a little odd because my expeience with SE4 is that the cutoffs are usually numbers like 99 or 999 when you have to add another digit, or 255 or something like that that has some kind of computary reason. 100 seems like kind of an arbitrary number for a hard coded limit, and I haven't run into too many of those before when modding the game.
Anybody else try modding more than 100 systemtypes before and run into this?
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