A few kinda strange questions for Don and Andy...
I've always wondered about a few things on the entire SPCAMO project; perhaps you guys could help answer a few questions of mine (as long as they don't violate the agreement you signed with whoever controlled the Steel Panthers code and name; there have been so many acquistions and sales of old gaming names that it's hard to keep track of them all)
How did the guys at SSI contact you and give you the source code, and what format did it arrive in? Did you get CDs full of the stuff or what?
Did you guys have any programming experience before you started this project, or did you "learn on the job"?
How does the SPCAMO team work in regards to improvements for the game? Do you poll the team on what improvements they'd like to see in the next version, and then get coding on the feasible requests? E.G. where do the ideas for these new terrain types come from?
I apologize in advance if some of these questions sound a bit rude or unorthodox; but I've always been interested in how things are made, and how decisions are made in the process of making something e.g. Wide-Body on the design and development of the 747, and a book whose name escapes me at the moment about the development of the original Ford Taurus.
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