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August 28th, 2006, 06:21 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Any plans for an \"official\" hosting server?
With Dom2, there was (at least one) user-made hosting server.
Are there plans for Shrapnel to provide some kind of "official" hosting of games? (this could be either TCP or email, in my mind)
The only other Shrapnel game I own (Land of Legends) has a (unique) server for online play. Having something similar for Dom3 would be nice, I think.
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August 28th, 2006, 09:59 AM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,084
Thanks: 28
Thanked 264 Times in 85 Posts
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Re: Any plans for an \"official\" hosting server?
We are taking a look at this. I will get back with you here...
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Tim Brooks
Shrapnel Games
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August 28th, 2006, 11:12 AM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
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Re: Any plans for an \"official\" hosting server?
Glad to hear it's being considered. I'll keep my fingers crossed.
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We can't stop here. This is bog beast country!
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August 28th, 2006, 11:32 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Any plans for an \"official\" hosting server?
In My Experience:
The hosting part isnt hard but there is a ton of file managment. Alot of script writing. Try to find someone who thinks things like that are fun.
Windows servers running only tcpip games would not be able to run very many. I suppose you could start a new game every month and hope that the fact it will run more than a month will keep it from being the same people joining every game.
Interfacing to web pages for game stats I think is an important feature that is rare and shouldnt be overlooked. Interfacing a web page for upload/download of turns is a security concern but there are plenty of tested scripts for that.
Setting it up for PbEM games would be more efficient altho abit more to iron out.
Linux would me more efficient. You could run more tcpip games on less server.
Linux running in text mode would be the most efficient. More games could be run and its much eiaser to interface to webpages. But its not easy to dive into linux text-mode. A background in other text modes, even DOS, is a big help.
I will happily provide all my scripts. Or even provide an account to someone you choose and let them poke around.
Here is a game-start page I messed with abit (it doesnt start a game).
http://www.dom3minions.com/lab/MakeGame.htm
But I decided that my server would not support everyone starting a game whenever they were in the mood.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 28th, 2006, 12:21 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
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Re: Any plans for an \"official\" hosting server?
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August 28th, 2006, 01:04 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
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Re: Any plans for an \"official\" hosting server?
I do have my own 24/7 linux server on the net, which I currently using for hosting. Is there really a problem getting somebody host games? I could easily host 3-4 more games if it had been requested.
Though I have to admit that the mosehansen.dk interface was a nice thing. Anybody knows if it is possible to grab the source code of that beast?
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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August 28th, 2006, 01:55 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Any plans for an \"official\" hosting server?
A pro hosting server would be a GREAT thing for the community. One need only consider the massive drop off in DomII games that happened when Mosehansen shut down to see
how important it would be for the community.
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August 29th, 2006, 11:42 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Any plans for an \"official\" hosting server?
Esben had said he'd share the web-code he wrote for the mosehansen.dk dominions server.
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Wormwood and wine, and the bitter taste of ashes.
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September 12th, 2006, 05:43 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
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Re: Any plans for an \"official\" hosting server?
Hey people  Anyone remember old Esben?
How are you doing, all of you?
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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September 12th, 2006, 05:47 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
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Re: Any plans for an \"official\" hosting server?
*chuckle* Absolutely do remember. Good to see you again! 
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