Hello,
there has been some discussion about EA bless strategies and possible counters. I think people were mainly in agreement, that some nations with possible bless/rush strategies are fairly overpowered on small (edit: had large here first - but finding out about that is the main purpose of this AAR

) maps and hard to counter (if it is possible at all).
It has been mentioned, that this might not be that much of a problem on a larger map due to the worse scales. But on the other hand the early game advantage could transform into a strong mid/late game, too.
This is what I will try to write this "AAR" about. The main focus will be on how strong Helheim is vs. 10 impossible AIs
on a medium map
with Atlantis being the only underwater nation. At least one nation should be fairly safe at the beginning and able to grow to some power
I went with a Father of Winters as a pretender (9F/9W, Dom7) and due to having 29 points left I am fairly sure that there are better scales out there
BTW, when judging the merits of heavy bless on a medium map please keep in mind that this is my 3rd dom3 game with about 12 dom2 games under my belt. I consider myself still very green, so I dare to say that the good players out there could do much better
CharonJr