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October 24th, 2006, 05:38 PM
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Sergeant
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AAR - EA bless (Helheim) owerpowered on med+ map ?
Hello,
there has been some discussion about EA bless strategies and possible counters. I think people were mainly in agreement, that some nations with possible bless/rush strategies are fairly overpowered on small (edit: had large here first - but finding out about that is the main purpose of this AAR ) maps and hard to counter (if it is possible at all).
It has been mentioned, that this might not be that much of a problem on a larger map due to the worse scales. But on the other hand the early game advantage could transform into a strong mid/late game, too.
This is what I will try to write this "AAR" about. The main focus will be on how strong Helheim is vs. 10 impossible AIs
on a medium map
with Atlantis being the only underwater nation. At least one nation should be fairly safe at the beginning and able to grow to some power
I went with a Father of Winters as a pretender (9F/9W, Dom7) and due to having 29 points left I am fairly sure that there are better scales out there
BTW, when judging the merits of heavy bless on a medium map please keep in mind that this is my 3rd dom3 game with about 12 dom2 games under my belt. I consider myself still very green, so I dare to say that the good players out there could do much better
CharonJr
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October 24th, 2006, 05:46 PM
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Major
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Re: noob taking a closer look at EA bless, medium
You're Helheim, Sloth is free points.
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October 24th, 2006, 06:02 PM
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Sergeant
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Re: noob taking a closer look at EA bless, medium
Hmm, there goes the noob
Thank you, since I have not played Helheim before I was unaware that I could get away with Sloth with them. Or do you refer to the bug that Helheim can recruit its blessable/glamor cav outside its home-province ?
If this is the case I plan to avoid using this bug.
CharonJr
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October 24th, 2006, 06:05 PM
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Major
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Re: noob taking a closer look at EA bless, medium
Nope, though I'm aware of the bug and would abuse it liberally as well. Helheim's sacreds are woefully underpriced in terms of resources and you can easily get away with sloth 3. Taking just one neighboring mountain/forest province will let you have enough resources to field max sacreds.
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October 24th, 2006, 06:09 PM
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Major
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Re: noob taking a closer look at EA bless, medium
Oh yeah I like Magic 1 instead of drain 2, Helheim's battlemagic is so uber ...
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October 24th, 2006, 06:16 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: noob taking a closer look at EA bless, medium
Drop down to sloth 3, misfortune 2(would suggest 3 but its a big map so..) and with your 160 free'd up points go with kissblades magic 1 (bladewind rocks, air magic is nice aswell) and then either go to either cold 1 or misfortune 1 again.
I was going to say you can expect a bit of trouble with abysia (fire resistant and high prot) but remembering your very high defence and great air magic you should be fine (try to keep in your own dominion though, if your lands get hot then his troops get better)
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October 24th, 2006, 06:22 PM
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Re: noob taking a closer look at EA bless, medium
Thank you again, will drop Prod to Sloth 3. And yup, I like magic, because of that I went with Drain 2 instead of 3 and took Cold 2 instead of 1
I will NOT use the bug.
Since I am no great writer this should be more of an educational than an entertaining AAR - due to this using a bug would be wrong
CharonJr
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October 24th, 2006, 06:27 PM
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Brigadier General
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Re: noob taking a closer look at EA bless, medium
Not using the bug is fine, even before any temple spammage you can still produce over 500 golds worth of sacreds per turn NOT including the commanders needed to lead them (also note that 5-7 helhirdlings is enough to take most indies...)
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October 24th, 2006, 06:30 PM
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Sergeant
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Re: noob taking a closer look at EA bless, medium
Scales updated
And I tried to take nations for the AI which could give me the most trouble (form the limited knowledge I have with Dom3).
CharonJr
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October 24th, 2006, 06:35 PM
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Lieutenant General
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Re: noob taking a closer look at EA bless, medium
Mictlan is brutal when handled with humans but tends to implode with AI.
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