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Old October 31st, 2006, 09:09 AM

thesilliest thesilliest is offline
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Default Any way to have a ship cycle its weapons/targets?

I've got a Base Ship with tons of weapons, but it ends up wasting most of them by overkilling single ships, one at a time. <:/ So every five seconds it takes one down with about 1,000+ damage, when it could be taking down three or four enemies in that space of time if it just used its weapons a bit smarter. Is the only way to get this done to go down into tactical and micromanage every single target? <:\

EDIT:
Likewise, I've got a ton of kamikaze fighters, and they waste a TON of time by all chasing after the same target.
I wish there were something in the "strategy" section - a "Target Deprioritizing List". Like, if a target loses all its weapons, then don't target it anymore, or if it's already the target of an ally, don't target it anymore, or don't fire more than 100%, 150%, 200% projected damage at the target at any time (in that case, switch to another target)...like that.
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