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				 Actual Commands 
 So a number of commands in the mod manual are wrong. Here are some:
 #secondaryeffectalways
 
 should be: #secondaryeffect
 
 The "always" appended to the end makes it not work.
 
 #clearpath
 
 It's not listed, but it makes a unit not a god. Who knew?
 
 #custommagic 32768
 
 This does not work. You cannot give Priest magic with that mod command.
 
 So, anyone else noticed that some things work differently from advertised?
 
 -Frank
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