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  #1  
Old November 13th, 2006, 07:26 PM

tibbs tibbs is offline
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Default Attacking from multiple provinces into one provinc

If I attack a single province from multiple bordering provinces is each attach seperate or is it combined into one?

Also if I break siege and attack my province that is being sieged from a neighboring province do both attacks occur seperately or is it a combined attack?

Thanks
Chris
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  #2  
Old November 13th, 2006, 07:45 PM
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Default Re: Attacking from multiple provinces into one pro

It's all a single battle, and you can even check the whole army setup with the "y" key (click on the target province, then hit "y").

Also, if you're besieged and send a relief army in the same turn that you attempt to break the siege, both result in one big battle.
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Old November 13th, 2006, 07:55 PM

Ironhawk Ironhawk is offline
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Default Re: Attacking from multiple provinces into one pro

Most of the time, yes. There is one very important case that you must keep in mind tho. In dominions, if you try to move into an enemy province at the same time that an enemy force tries to move into your friendly province, then the computer will randomly pick which province to have the battle in! This could result in one of your forces fighting the enemy on friendly soil, while the other one of your forces continues on to the enemy province unopposed.

As you can imagine this is a very dangerous scenario if either of your forces, alone, is not capable of defeating the enemy force.
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  #4  
Old November 13th, 2006, 08:40 PM
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Default Re: Attacking from multiple provinces into one pro

It's actually a very good trick to keep a scout or two in your provinces simply to defend a multi prog attack by sending out your scouts on "retreat" order. It can screw up a joint attack and turn a loss to a complete devastating win in your favour. Though it is a slight bit cheap ...

"Sir, sorry we're late. We got caught up by this random scout ..."
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Old November 13th, 2006, 08:52 PM

Ironhawk Ironhawk is offline
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Default Re: Attacking from multiple provinces into one pro

Nice trick, Kissblade. I've always used small raiding groups to do the same thing. Usually they just get slaughtered but they force half the enemy to sit out the main battle. Didnt know it would work with just a scout, but now that I think of it, I dont see why it wouldn't. Tricky!
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Old November 14th, 2006, 12:51 AM
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Default Re: Attacking from multiple provinces into one pro

You can also use some spells such as Call of the Wild or Call of the Wind? I forget the timing on spell attacks vs walk-ins.
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  #7  
Old November 14th, 2006, 01:07 AM
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Default Re: Attacking from multiple provinces into one pro

Quote:
Gandalf Parker said:
You can also use some spells such as Call of the Wild or Call of the Wind? I forget the timing on spell attacks vs walk-ins.
Pretty sure no. As "spell combat" is a seperate phase than walk in.
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  #8  
Old November 14th, 2006, 01:34 AM

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Default Disturbing Scout Attack Loophole...

So, I was thinking about this tactic more and discussing it with a fried. It's really quite an exploit if it does work this way. In the examples above we have only been considering trying to defeat an attack from multiple sides...

But what if you used this tactic against every single enemy attack over the course of a war?? If you had an array of scouts available, you could potentially slow any enemy advance by 50% at practically no cost! Just constantly bombard any attacking force with scouts. Its really a disturbing concept when you look at it like that.
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  #9  
Old November 14th, 2006, 01:50 AM
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Default Re: Disturbing Scout Attack Loophole...

I think size of army does effect it. But I have "exploited" this tactic quite a bit in dom II, with "retreat" indie commanders =). Though I'm not sure it is actually as powerful as you think for, assuming you know which province your opponent is attacking, having a superior army on hand is 10 x the better tactic.
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  #10  
Old November 14th, 2006, 03:44 AM

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Default Re: Disturbing Scout Attack Loophole...

Of course its better to have an army on hand. But if I could advance on my opponents capital with my main force while stalling his advance towards my own with a handful of scouts or indy commanders? Its pretty huge. If it is effected by the size of the army (which would seem odd to me, given how dominions seems to be programmed) then that would be ok.
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