.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 21st, 2007, 02:14 PM

cbreedon cbreedon is offline
Sergeant
 
Join Date: Jun 2005
Posts: 359
Thanks: 311
Thanked 24 Times in 23 Posts
cbreedon is on a distinguished road
Default Ordinance Section

I have a question. What are the differences between the various types of ammo replenishment units, i.e. Ammo truck vs ammo dump, etc?
Reply With Quote
  #2  
Old January 21st, 2007, 02:56 PM

narwan narwan is offline
Captain
 
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
narwan is on a distinguished road
Default Re: Ordinance Section

Quote:
cbreedon said:
I have a question. What are the differences between the various types of ammo replenishment units, i.e. Ammo truck vs ammo dump, etc?
From the game manual:

Replenishes ammunition expended. Both supplier and customer must be halted and in range for the supply unit (see below). Helicopters must land to be resupplied.

AMMO CANISTER, crew is 1 and speed must be 0, usually transportable, supplies small ammo only (to WH size 3), low supply points per move (20 ammo points) (Originally the ammo box icon for this was done only for a particular WinSPWW2 scenario using German paras (who only dropped armed with pistols), but left in for specialised scenario usage). Range 1 hex.

AMMO DUMP, 6 or more men, speed must be 0, loadcost>49, an ammo dump supplies at lower rate (~1/2 rate) at 2 hexes range, full rate at 1 or less, has more supply per move (60 ammo points)

Anything else is a normal ammo truck (even if armoured), 40 ammo supply points per move. Range 1 hex.

NB, ammo units no longer supply points to an infinite number of 'customers' as in previous SP games, they supply one customer until it is topped off, then move on to the next. The order will be in unit list order (units further up the roster will be supplied first). You cannot cluster an entire company round 1 ammo truck and have all load equally any more.

Ammo resupply is based on the weapon size, WH 1 rifle ammo gets more rounds resupplied than a size 10 missile say.

When destroyed, ammo units may generate secondary explosions in their own and nearby hexes. These are effectively 1000lb bomb bursts.

You cannot play the old SP2 trick of loading a hovering missile firing helo from an ammo truck beside it - helicopters now need to land to resupply!.
Reply With Quote
  #3  
Old January 22nd, 2007, 08:55 PM

cbreedon cbreedon is offline
Sergeant
 
Join Date: Jun 2005
Posts: 359
Thanks: 311
Thanked 24 Times in 23 Posts
cbreedon is on a distinguished road
Default Re: Ordinance Section

thanks... I forgot about the online manual... I was looking through the paper one that came with the game.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.