Re: AI Pathing Quagmire
One way to implement this would be an option, either global or per-ship (or per ship class), that toggles on/off the "avoid enemy ships" pathfinding. For instance, maybe I only want attack ships to try moving into sectors with enemy ships; but transports should ALWAYS avoid encounters with enemy ships.
This would also require modifying the pop-up window that asks if you want to enter a sector with enemy ships; it would be nice to know how many & what kind of ships are in the sector before engaging in combat.
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