.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 29th, 2007, 08:30 AM

RicoRico RicoRico is offline
Sergeant
 
Join Date: Jan 2007
Location: Netherlands
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
RicoRico is on a distinguished road
Default heal, resurrect, dome, item spells?

Hi

Some questions have arised that I'm hoping you can help me with:

- Could someone tell me how the Heal Troops ability works in more detail? Is it best to place as many wounded units & commanders in the healer's province? Or is it better to have just the healer and the wounded unit / leader in one province, if I really want that one to heal.. (so will the healer try a heal on all units, or just a limited number of them..)
- with any of the resurrection kind of spells (such as Twiceborn, Immortality), will you keep the items that you carry if you die?
- do the province protection spells (domes) actually prevent you own casters to for instance teleport to that province? Or even kill the caster (fire dome)? Or, worse, when you teleport your army out from battle, may it be pevented by a dome cast on your home province? Or when the Twiceborn resurrection occurs and you get teleported to home?
- is it true that for all item spells to work you must also have the spell researched (e.g. Astral Travel, incinerate, etc..)?


thanks!
Reply With Quote
  #2  
Old June 29th, 2007, 09:16 AM

DigitalSin DigitalSin is offline
Corporal
 
Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
Thanked 0 Times in 0 Posts
DigitalSin is on a distinguished road
Default Re: heal, resurrect, dome, item spells?

You don't have to research the spell for the item, I know that. I also remember reading somewhere that the heal troops ability makes a check for each unit individually, so they will try to heal all the units.
__________________
My dragon collection!
Reply With Quote
  #3  
Old June 29th, 2007, 09:20 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: heal, resurrect, dome, item spells?

I theory you do not, but there is a bug that affects at least some of the items.

This was discovered in the case of the Gatestone. I'm not sure what other items it has been confirmed for.
Reply With Quote
  #4  
Old June 29th, 2007, 09:47 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: heal, resurrect, dome, item spells?

I think perhaps the Soulstone of the Wolves has the same bug, but I'm not sure.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #5  
Old June 29th, 2007, 11:06 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: heal, resurrect, dome, item spells?

Gatestone, Soulstone of the Wolves, Gift of Kurgi, those all have the research bug.
Reply With Quote
  #6  
Old June 29th, 2007, 11:07 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: heal, resurrect, dome, item spells?

Honestly, I wish that at least for the Gate Stone it would be WAD

Re Healing: Page 70 or something in the manual
Domes: Should only work against enemy magics
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #7  
Old June 29th, 2007, 12:06 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: heal, resurrect, dome, item spells?

At least Nature and Air domes stop all incoming ritual spells, including your own (unless your spell destroys your own dome). Tested in MP. Several times. I've finally stopped trying to teleport into a province with a dome up. It's not just teleport, it's all rituals cast from a province outside the domed province, targeting the domed province (it doesn't matter if it's your domed province or not).

Domes do not stop a 'Returning' from in a battle. That will always bring your unit into your home province even if there is a dome up there.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #8  
Old June 29th, 2007, 12:25 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: heal, resurrect, dome, item spells?

Domes are like very stupid guard dogs. They are told "Do not let ANY spells in!" and they take it very literally. It was that way already in Dom2. I only made that mistake once when one of my air mages bounced off a dome and I've known better ever since.

The reason why returning works is that it is not targeted at a province, it is targeted at the individual and the effect whisks that individual to the province that has the national capital flag for that nation set.
Reply With Quote
  #9  
Old June 29th, 2007, 01:28 PM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: heal, resurrect, dome, item spells?

At least in Dom2 Astral Window flew past domes like breeze. I used it to "wisely" test whether my opponent had any domes (after all, it should have bounced right?) before teleporting in. No bounce happened with several tries, thus I teleported/gatewayed/faery trodded/cloud trapezed in a huge load of troops and mages...

...of course, air dome does break after few attempts, and astral dome does let half in, but having only one third of your invading army where you want it to be is not the optimal situation.

Don't believe me before testing it though, it may have changed in Dom3. But I've always assumed "Domes don't let anything in" is actually a myth supposed to be busted a bit like the "Rituals are performed in totally random order" meme in Dom2 (again, might have been changed now).
Reply With Quote
  #10  
Old June 29th, 2007, 01:35 PM

RicoRico RicoRico is offline
Sergeant
 
Join Date: Jan 2007
Location: Netherlands
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
RicoRico is on a distinguished road
Default Re: heal, resurrect, dome, item spells?

thanks for the quick anwers guys!
anybody know something about the resurrection question?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.