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October 17th, 2007, 01:20 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Ogri, Stones of Blood
New mod nation - ostly finished but needs a bit more work. The nation's recruitables are absolutely terrible (and will probably get worse), but you're supposed to only use them for blood-hunting patrollers.
It's inspired by that awesome Dr. Who episode where the stones come to life with spilled blood. That's really the entire nation - you are expected to devote your entire economy to blood hunting.
Try an awake Prince of Death with Air and Death, Turmoil-3, Sloth-3, Growth-3, Fortune-3, domstr 10.
New version:
* Now recruit celebrants, who are 50% insane.
* New units, thug, leader. Several indies removed.
* Descriptions are written.
* Pixel art is cleaned up. Bugs are fixed in higher level summons.
* National substitute for crumble that costs blood slaves.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Last edited by Edi; August 27th, 2008 at 10:21 AM..
Reason: Prefix
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October 17th, 2007, 05:20 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Ogri, Stones of Blood
The spells summon Ogri(30 slaves) and summon greater Ogri(80 gems) seem to do the same thing and the lesser spells(25 slaves for a single unit?) are far too costly for what you get.
If the greater Ogris have atleast B2E2 I can see some demon knight production, or production of the various stone troops if they become worth using.
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October 17th, 2007, 07:29 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Ogri, Stones of Blood
I've fixed the typos in the greater summonings (oops).
How much do you think would be fair for each of the following? Should I increase the aoe of their natural attack for the larger stones?
4 x 20 hp + elemental blasts (currently 25 slaves)
3 x 20 hp + soul drain + fear (currently 25 slaves)
H[FW]B[FWEB], 45 hp + elemental blasts (currently 25 slaves)
H2EB[FWEB], 45 hp + fear + soul drain (currently 30 slaves)
H3[FW]2B2[FWEB]x2.1, 80 hp + elemental blasts (should be 75 slaves but spells have typo)
H4E2H2[FWEB]x2.1, 80 hp + fear + soul drain (should be 80 slaves but spells have typo)
I'm having a lot of trouble finding a reasonable price point; especially if I fold these guys into my omni-villainous padmassa mod, pricing will be a problem.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 18th, 2007, 01:09 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Ogri, Stones of Blood
This is probably the final version of this mod nation, barring some tuning or bug fixes. It's not meant to be a complicated position but I think it does it's thing.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 18th, 2007, 02:49 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Ogri, Stones of Blood
So, those are gonna stay the only recruitable things?
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October 18th, 2007, 05:49 AM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
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Re: Ogri, Stones of Blood
Hehe, looks pretty cool.
After miserably losing with dominion falling to 0 (it's maybe better like that, It happened same turn than Bogus besieged my capitol ), I assume dominion works à la Mictlan, only sacrifice (and pretender) can spread it ?
When the stones you have at the beginning of the game are casting ranged attacks during battles, there's no graphic for the projectiles. Or maybe is-it a vista bug ?
Nice mod. I'll try another game - but I won't forget the sacrifices this time.
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October 29th, 2007, 05:09 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Ogri, Stones of Blood
I'm a Dr Who fanatic (I don't suppose there's a *good* way to put daleks in the game?), but I think this theme could go much, much deeper. Have you ever considered a blood nation offshoot of Agartha? I'm reminded of the vast, spectacular stoneworks of middle America-Maccu Picco being the "flagship" of all that.
Is it possible that, deep in the jungle, a few Agarthans may have survived and come into contact with some lost civilization like the Olmecs?
The humans might worship the Agarthans as gods on one hand, but be influenced by Mictlan, on the other-leaving Agarthans in the uncomfortable position of being in possession of lots of sacred blood.
Maybe not even MesoAmerica, maybe instead an Easter Island scenario-we don't have too many island-based nations, Haida (not counting the ones based on British myths) is about the only one. Maybe a civilization that always starts on an island and only has limited access to amphibious troops, as a buff?
Speaking of British myths, the stones of Stonehenge were believed for a long time to be giants who had been transformed into stone by Merlin. It'd be great to see a nation based on Anglo-English myths that wasn't overly influenced/corrupted by Saxon, Frank, or Celt conquerors.
Maybe a Welsh nation?
Also, there's a legend, not sure where it comes from, about a castle where a massacre of it's residents took place, and the murderers buried the corpses of the castle's inhabitants under the stones of the castle's floor. So, while the conquerors were having their celebration feast, the stones of the castle, themselves, rose up and struck them all dead, in very gruesome fashion.
http://enews.ferghana.ru/article.php?id=1345
this link should take you to some very weird/intriguing, photos of supposedly natural stones in a place called "Devil's Helmet", in Uzbekistan-apparently, it's a very bad-mojo place. Might serve as inspiration for artwork.
P.S. I haven't had the chance to try out your mod, due to my personal computer's hard drive exploding in spectacular fashion.
__________________
You've sailed off the edge of the map--here there be badgers!
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October 29th, 2007, 08:24 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: Ogri, Stones of Blood
Yes, that is a fascinating proposition.
Olmecs and Nazcans, oh my!
I should request the ability to give magicskill penalties that apply only in combat, so that the Nazca can work powerful rituals but not go around hurling fireballs at people.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 29th, 2007, 08:27 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Ogri, Stones of Blood
You could always make precision 0 or so. Should be fun if anyone TRIES to use them in combat.
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October 29th, 2007, 10:58 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Ogri, Stones of Blood
*Insert 100 precision or non-precision dependant spells here*
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