|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				March 12th, 2008, 11:38 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2004 Location: Columbus, OH 
						Posts: 2,204
					 Thanks: 67 
		
			
				Thanked 49 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Scripting Issue - Specifically Retreat Command 
 Retreat should be absolutely ignored during an assassination attempt. I just lost two well kited queen of elemental airs, wearing well over 100 gems in equipment between the two of them and I'm probably just going to set myself AI now, as I lost about a dozen turn's worth of summoning, forging, and planning.
 Both queens were set to cloud trapeze in together, and one cast shimmering fields, then retreat, while the other would sit around and double shield tank the enemy army.
 
 Instead, a random disease demon cast on the province they were teleporting from happened to target the queen setup to retreat, and she in turn cast shimmering fields, and then retreated as per her script. How stupid is that? She auto-killed herself.
 
 Please fix this oversight.
 
 Jazzepi
 |  
	
		
	
	
	| 
			
			 
			
				March 12th, 2008, 11:56 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Mar 2007 Location: Japan 
						Posts: 3,691
					 Thanks: 269 
		
			
				Thanked 397 Times in 200 Posts
			
		
	      |  |  
    
	| 
				 Re: Scripting Issue - Specifically Retreat Command 
 I once sent a Disease Demon against a Prince of Death, who happened to be scripted to cast Darkness.  Fatigue got cranked up to 200 or something on the PoD, Darkness didn't bother the Disease Demon any, and he promptly slew the stunned PoD.
 Maybe assassination defenders should just ignore their scripts.  It's not like anyone plans on getting assassinated.
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
	| 
			
			 
			
				March 12th, 2008, 12:03 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Apr 2005 
						Posts: 3,327
					 Thanks: 4 
		
			
				Thanked 133 Times in 117 Posts
			
		
	      |  |  
    
	| 
				 Re: Scripting Issue - Specifically Retreat Command 
 Except when you script the commanders who are (summoning/researching/forging/patrolling/etc) because you know there are assassins around. |  
	
		
	
	
	| 
			
			 
			
				March 12th, 2008, 12:08 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Jan 2004 Location: Wilmington, Delaware, USA 
						Posts: 191
					 Thanks: 1 
		
			
				Thanked 13 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Scripting Issue - Specifically Retreat Command 
 The right answer is to have two sets of scripts, one for normal battles and one for assassination attempts.  Maybe the devs will add this to Dom4, if they write it. 
				__________________ 
				No plan survives contact with the enemy. 
--Helmut von Moltke
 
Have too may pretender files to keep track of? Use catgod  to view them.
			 |  
	
		
	
	
	| 
			
			 
			
				March 12th, 2008, 12:09 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Sep 2003 Location: Tel Aviv, Israel 
						Posts: 3,465
					 Thanks: 511 
		
			
				Thanked 162 Times in 86 Posts
			
		
	      |  |  
    
	| 
				 Re: Scripting Issue - Specifically Retreat Command 
 While I fully sympathize with your situation I'm not sure I would like to see this fixed by way of completely ignoring retreat on assassination attempt. 
It may happen that for equipped mages I'll prefer to sea them die while retreating rather than risk the assassin get their items. I think the retreat command should be more specific, always retreat and retreat except when defending life (vs. an assassination attempt    ) |  
	
		
	
	
	| 
			
			 
			
				March 12th, 2008, 03:46 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Sep 2003 Location: Eastern Finland 
						Posts: 7,110
					 Thanks: 145 
		
			
				Thanked 153 Times in 101 Posts
			
		
	      |  |  
    
	| 
				 Re: Scripting Issue - Specifically Retreat Command 
 Assassins that stay after battle are quite weak ATM. I  thought scripted retreating was already disabled from assassination battles, and IMHO it should be so. 
 I wouldn't mind assassins stealing items from mages, because recruitable assassins are currently very weak. Summons, like Earth Attack or such, will die after battle and they won't return the items to the caster, while the few assassination-causing globals would be pretty nifty if the Furies or the members of the Wild Hunt stole items from those they killed. Being killed should remove the items from them, of course.
 |  
	
		
	
	
	| 
			
			 
			
				March 12th, 2008, 04:15 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jun 2003 Location: az 
						Posts: 3,069
					 Thanks: 41 
		
			
				Thanked 39 Times in 28 Posts
			
		
	      |  |  
    
	| 
				 Re: Scripting Issue - Specifically Retreat Command 
 I don't like how retreating means instant death during an assassination attempt... it just doesn't make sense.  I'm sure there's been plenty of times in history when assassination plots did not succeed because the target ran away.  
 Suggested Improvement:
 What would be a nice change is if your commander/mage ends up retreating during the assassination battle then it would have to run past the assassin and escape the battlefield.  If successfully getting past the assassin then the commander/mage retreats into a neighboring friendly province.
 My suggestion is not perfect, yet it's definitely an improvement.  Perhaps we'll see a change in DOM_4.
 
				__________________There can be only one.
 |  
	
		
	
	
	| 
			
			 
			
				March 12th, 2008, 04:46 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Apr 2004 Location: La La Land (California, USA) 
						Posts: 1,244
					 Thanks: 0 
		
			
				Thanked 30 Times in 11 Posts
			
		
	      |  |  
    
	| 
				 Re: Scripting Issue - Specifically Retreat Command 
 I dislike many things about assassination, and instant death on retreat isprobably the main one.  I can see it for the assassin, but I certainly cannot
 understand why it would be the case for the victim.  I think that it comes from
 the fact that many, significantly different events are lumped as 'assassinations'.
 
 There should be no retreating from a nightmare, or a horror/elemental attack.
 But retreating from a mundane assassination should just mean that the target
 flees the province.  I would also allow the assassin to flee, if there is a
 friendly province nearby.  Of course, he would have to fight the enemy army
 during the magic phase before he does that.  Yes, it would mean three battles
 per turn for some assassins.  The more, the merrier.
 
 Oh, by the way, the one thing that really pisses me losing really powerful
 mages because their five bodyguards were killed.  Although I have to
 admit that the assassin had huge fear, and maybe it spread just the right way,
 and the mage flew because of that.
 
				__________________No good deed goes unpunished...
 |  
	
		
	
	
	| 
			
			 
			
				March 12th, 2008, 05:02 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Dec 2003 Location: New York City 
						Posts: 340
					 Thanks: 0 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: Scripting Issue - Specifically Retreat Command 
 
	Quote: 
	
		| NTJedi said: What would be a nice change is if your commander/mage ends up retreating during the assassination battle then it would have to run past the assassin and escape the battlefield.
 
 |  This would make Caelum unassassinatable (is that even a word? heh, probably not), and so would be way too unbalancing, not just for them, but air nations in general. Not to mention the various other flying SC's and thugs that are in need of a good trip to a wetworks facility. |  
	
		
	
	
	| 
			
			 
			
				March 12th, 2008, 05:13 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Apr 2004 Location: La La Land (California, USA) 
						Posts: 1,244
					 Thanks: 0 
		
			
				Thanked 30 Times in 11 Posts
			
		
	      |  |  
    
	| 
				 Re: Scripting Issue - Specifically Retreat Command 
 Hmm?  You think that SCs are prone to being assassinated, right now?  And whoscripts SCs to retreat, anyway?
 
				__________________No good deed goes unpunished...
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |