.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 17th, 2008, 11:54 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Bug or manual wrong?

I cast ghost riders on a province where i had a scout. I told the scout (which was stealthed) to attack province.

When the turn hosted my scout attacked the pd before the ghost riders. On p. 71 of the manual it lists magic battles as 6, and battles caused by movement and other movement like break siege as 13 and 14.

I have done this tactic numerous times in the past, and can never recall the scout attacking before the ghost riders. Could this be a bug introduced in the most recent patch?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #2  
Old March 18th, 2008, 12:19 AM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Bug or manual wrong?

I know that scouts have always attacked the province they are in well before movement occurred.

Sounds like a bug to me.
Reply With Quote
  #3  
Old March 18th, 2008, 02:17 AM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: Bug or manual wrong?

Hmm... in my testing a while ago, units hidden in the province attacked during the
magic phase. Thus, whether they will attack before or after the ghost riders is a
matter of luck.
__________________
No good deed goes unpunished...
Reply With Quote
  #4  
Old March 18th, 2008, 02:58 AM

Rathar Rathar is offline
Second Lieutenant
 
Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
Rathar is on a distinguished road
Default Re: Bug or manual wrong?

Sounds like there is a battles which require movement phase and a battles which do not or at least something acting like it
Reply With Quote
  #5  
Old March 18th, 2008, 04:37 AM

LoloMo LoloMo is offline
First Lieutenant
 
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
LoloMo is on a distinguished road
Default Re: Bug or manual wrong?

Same experience here, stealthed scouts attacking the province they were hiding in attack during the magic phase.
Reply With Quote
  #6  
Old March 18th, 2008, 05:22 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Bug or manual wrong?

Break Siege requires no movement, and is specifically listed in the manual as occurring after the magic phase battles. So I do not see scouts attacking during the magic phase as thematically sound or consistent with the manual.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #7  
Old March 18th, 2008, 05:55 AM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: Bug or manual wrong?

So you can actually ambush enemies ? Nice.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote
  #8  
Old March 18th, 2008, 05:56 AM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: Bug or manual wrong?

I do not think it is a bug, and frankly I like it. In the perfect world, you
could choose whether the stealthers attacks with the teleporters or with the
grunts. But I like to have the option to sneak in troops, and have them support
the teleporters... after all, they are already in place. If I want to attack
after the magic phase, I just attack from a different province...
__________________
No good deed goes unpunished...
Reply With Quote
  #9  
Old March 18th, 2008, 06:56 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Bug or manual wrong?

So I guess, Xietor, the best way to make your tactic work is to have your scouts in the _adjacent_ province, and have them attack from there.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #10  
Old March 18th, 2008, 09:35 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Bug or manual wrong?

Yes, of course llama.

But I am just trying to determine if this was a deliberate change in the last patch, or a bug. I have done this numerous times in the past and the ghost riders ALWAYS went 1st. Now trying call of wild and ghost riders at same province was always pot luck.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.