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March 31st, 2008, 08:36 AM
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Private
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Join Date: Mar 2008
Posts: 47
Thanks: 1
Thanked 5 Times in 2 Posts
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No camelry ?
Hi,
First I want to thank the developpers for such a great game, I have been playing Dom 3 for a month now and I'm amazed to the deep variety in everything.
I noticed some thing though : there are no units on camels ? We have people riding all sort of creatures but not a single dromedary in all the bestiary. How can this be possible ?
We could have various units : light bedouin like warriors on swift dromedaries, heavy cataphracts dromedaries like the ones used by parthians and Tien Chi could have archers atop the big bactrian camels.
What do you think ?
PS : Any plan to make an Arabian Nights themed nations ?
Thanks again for your game !
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March 31st, 2008, 10:08 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: No camelry ?
What a great first post there. Now I want camels and a 1001 Arabian Nights nation!
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March 31st, 2008, 10:21 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: No camelry ?
Hmm, I wonder if it's possible to give a unit a selective Fear that only affects certain kinds of units? (So the camels can spook horse cavalry with their scent.)
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 31st, 2008, 10:49 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: No camelry ?
Animal Awe? It wouldn't work on cavalry, unfortunately.
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March 31st, 2008, 11:34 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: No camelry ?
Seem like something that could be easily modded in. All you need is a base camel sprite to modify and add some different riders and barding to.
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March 31st, 2008, 12:19 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: No camelry ?
I've thought a bit about Arabian Nights, but I have no immediate plans for an arab nation. Philistines, Canaanites and Israelites is up next.
Camels are cool though 
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March 31st, 2008, 01:44 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: No camelry ?
I'm in shock. No camels! An outrage I say!
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March 31st, 2008, 05:24 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: No camelry ?
I want 2 goblins with short bows on the back of a camel. And the unit should be overpriced and underperform. That is all.
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March 31st, 2008, 06:14 PM
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Corporal
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Join Date: Nov 2007
Location: Vermont, USA
Posts: 159
Thanks: 5
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Re: No camelry ?
Hey that sounds like the moose!
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March 31st, 2008, 11:55 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: No camelry ?
I know KO likes the more off-path races but really 1001 nights would be so much better than philistines
Camels, genies, magic, flying carpets etc you could make 3 great and different races for each era if wanted
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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